As many of you know, the WorldScape Client has some problems when loading, mainly the abyte0 nulled error. So, I've gotten a newer release of the refactored client from one of the moderators at MoparScape. So, I'm re-writing the client with that client as the base. I'm probably making a few changes also.
Instead of downloading all the files from websites, the actual game worlds may send needed files to a loading client, like real RuneScape's update servers. However I may still have the cache download from the website, to prevent lagging the worlds too much.
So far, I've gotten a basic connection from the client and I'm moving on to grabbing the files.

Were also thinking of making the client only run on the web, like the real RuneScape client. This would allow us to ensure that everyone is using the latest version of the client, and we could easily add new features and fix bugs this way.
So, what do you think?