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Boss Npc's.

Started by Jake, December 10, 2012, 06:55:53 AM

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Grievous

That's obvious. I also think that they should make all the monsters solo-able. Also, if you're going to make a boss, make it right, you know? Often developers just trows out bosses without thinking about how people could take an advantage of it. (Safespot, weakness, droprates)



Jake

Quote from: Grievous on December 12, 2012, 07:05:41 AM
That's obvious. I also think that they should make all the monsters solo-able. Also, if you're going to make a boss, make it right, you know? Often developers just trows out bosses without thinking about how people could take an advantage of it. (Safespot, weakness, droprates)
Example: Jad.

Although he mightn't have been that useful back then when he was added because all the game was about back then was maxing your combat and Pking.



ratman3

#17
Quote from: Jake on December 12, 2012, 07:01:32 AM
I personally think it should be super hard. That way it's actually an accomplishment when you've defeated the boss.

Put it this way.
  Easy to kill; Lower rare drop rate.

  Harder to kill; Higher rare drop rate.

This.

If anybody remembers back to Blitz, there was only one way of getting a godsword, and that was from killing the Giant Mole;  It had a rate of something like 1/700 (Or some ludacrisely large number), and that kept gs's pretty rare.  Now of course, the price of godswords decreased over time, over the remainder of blitz.  As supply increased, demand fell;  just like how every item in RS crashes after it's released.

Now obviously, if a monster is released, and it drops a "rare", over time there will be many of these "rares" in the game.  After a few weeks or months, it might not be rare anymore.  So why not cycle the drops from the boss monster that's added?  Every week, two or three items could be added, with let's say, a 1/500 drop rate per item.  After let's say a month, there might be eight or nine items on the list.  This would be roughly 8/500 or 9/500 for getting any rare per kill, being roughly 1.6-1.8% chance.

After a few weeks of this, the admins could run a search on the selected items, which will show the "rares" that have been dropped at the highest concentration.  The items with the highest ammount in game, or that have been on the drop table for the longest time will be removed, with another couple of items released that week.  This will keep a constant 'flow' of items in the market, as well as generating new rares.

The effects of this, to be frank, could go either way.  Somebody could just sit at the boss, spam choc-ices, and hoard up all of the rares, and not sell any at all.  Then they could charge whatever they wanted. If there was a way of preventing prayer, or restricting access to choc's/pump's in the arena, that could prevent it.   But on the other hand, people have been askin' for awhile about the possibility of releasing more rares. 

As well, if this is introduced, you could remove some of the heavily-duped rares (Black (g), Addy (g), etc.) that have little to no value;  This could increase the range of the rares added.

TL;DR.  Large wall of text, new rares changing every so often, and removing some rares.  Stimulating Economy.  Think of the TF2 System of Crates.
Quote from: Sad Panda on March 08, 2011, 04:51:09 PM
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D E A T H

Sea troll queen was always cool.
Warriors with upped stats like a melee, range, mage warriors that drop their fighting type of stuff. If you don't get that ask in a post to clarify it more.


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Jake

Quote from: D E A T H on December 12, 2012, 08:52:45 PM
Sea troll queen was always cool.
Warriors with upped stats like a melee, range, mage warriors that drop their fighting type of stuff. If you don't get that ask in a post to clarify it more.
Like if you defeat a guard he drops iron plate?



Desolate

I think someone sort of touched on this, but I guess to make it more difficult, there could be a teleportation system or an area where the boss is centred that doesn't allow people to bank or use other commands. As Ratman said, the duped items that are unobtainable from the shop could probably be deleted and then used. With newer items, we're limited to 474 (I think), so I guess we could find items in that range not currently present to be used?  :)