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Messages - I K3 Dubstep

#46
Skills / Re: HP Exp Rate;
January 07, 2011, 11:37:04 PM
Quote from: Killer Panda on January 07, 2011, 11:14:40 PM
False. It's a game and, therefore, does not matter.

I have no idea how you think that sounds correct.
But enough with the senseless bickering.
#47
Skills / Re: HP Exp Rate;
January 07, 2011, 10:12:56 PM
Quote from: Killer Panda on January 07, 2011, 09:45:14 PM
All the guys on here that feel they got cheated should take a day in my shoes. You'd all man up. All the girls on here that feel they got cheated, just keep on going.

That's a bit irrelevant..
But regardless, the Exp rate should definitely be fixed, right? :)
#48
Skills / Re: HP Exp Rate;
January 07, 2011, 09:18:55 PM
Quote from: Killer Panda on January 07, 2011, 08:05:20 PM
Quote from: I K3 Dubstep on January 06, 2011, 11:38:48 PM
One was maxed out before the event, and one was maxed out after, would it be fair for the newer player who has lower Hp?

Wait, how can they both be maxed out, yet one has lower HP? anyways, if you didn't train before the double exp weekend then it's tough luck. I only trained a bit, and blew off the entire double exp weekend. Do you see me crying over it? Of course not, it's a game.

Maxed out as in 99-99-99. And it's not fair for people who are brand new to the server. Regardless whether you're crying or not, this isn't about you, or how you feel about it. This about the server in general. Everyone feels different about this.
#49
Skills / Re: HP Exp Rate;
January 07, 2011, 05:22:55 PM
Quote from: Yoho on January 07, 2011, 03:06:54 PM
Tinyyoshi has 14hp higher then me, yet I still killed him, it's not always about your hp level it's your Pking skills, similar to classic pking, people with 110 hp can beat people with 135 hp.

This isn't an argument based on how well you pk, it's about how fair the fight is at the start.
Sure, the guy who's missing about 10hp might win, but it was a fight with a handicap. If the Exp rate is fixed, there won't be a handicap.
#50
Skills / Re: HP Exp Rate;
January 06, 2011, 11:38:48 PM
Quote from: Killer Panda on January 06, 2011, 11:30:33 PM
For all you know it might just be 20 levels on one skill. It might be 30 levels actually.

So what if it's two maxed out players fighting? One was maxed out before the event, and one was maxed out after, would it be fair for the newer player who has lower Hp? Of course not.
#51
Suggestions / Re: EXP Locking System;
January 06, 2011, 11:32:44 PM
Getting bombarded by random, irrelevant things, and then getting bombarded by people who wants their stats changed(which takes them saying their wanted Exp, then having to change it), aren't things that can be considered the same.
And let's say you were 99-99-1, and then all of a sudden you're 99-99-13. Sure, it's just a game, but that's extremely discouraging, and now you have to get 99 Attack and Strength all over again.
And honestly, people who care about their accounts might just rage quit and find another server, where their accounts won't mess up. That's a loss of players, regardless if it's minor\major.
#52
Skills / Re: HP Exp Rate;
January 06, 2011, 11:26:40 PM
That's about 7 on each skill, more than likely less. I'd rather take the 20Hp levels. Regardless of personal preference, this is something that needs to be fixed.
#53
Suggestions / Re: EXP Locking System;
January 06, 2011, 09:49:19 PM
Quote from: Killer Panda on January 06, 2011, 09:18:14 PM
They have for many people in the past. They won't tinker them and make it go up, but they'll send it down.

So if I announce that Ryan edits your stats down, and everyone bombards him with PM's, think he'll do it?
You have to realize that if a few people get it, and that gets out, everyone's gonna ask for it. That's why they should add the EXP Locking System, so people don't have to rely on Ryan.
#54
Skills / Re: HP Exp Rate;
January 06, 2011, 09:47:04 PM
Quote from: Killer Panda on January 06, 2011, 09:27:43 PM
An unfair advantage to earlier players though. It's the same argument you're trying to get across with Alex, and others, that they got it before it changed.

Sure, it's similar, but it's not the same. Ryan only changed the Thieving skill due to it's lack of, let's say, skill. After 55, you wouldn't get stunned at all. I'm surprised it wasn't fixed earlier, he only made it to seem somewhat like RS. When it comes to the Hp skill(Which is honestly more important) there's only 1 way to train it; Combat. Practically mirroring RS's Exp rate, there was nothing wrong with the skill. Now that it's increasing at half the rate, while the rest of the combat stats are increasing at the same rate, makes it unfair to newer players. Imagine going to Wildy and fighting with someone who has the same stats as you. Only advantage they have is that their Hp level is 20 higher than you. That doesn't seem to fair, does it?
#55
Suggestions / Re: EXP Locking System;
January 06, 2011, 08:59:51 PM
Quote from: Killer Panda on January 06, 2011, 07:51:19 PM
You can just ask Ryan or Jeremy to set your stats lower..

They won't edit your stats.
#56
Skills / Re: HP Exp Rate;
January 06, 2011, 08:56:34 PM
Quote from: Killer Panda on January 06, 2011, 07:49:14 PM
What about the people that got really high Thieving before it got redone and became much harder?

That wasn't an accidental Exp rate change, that was a change Ryan made purposely. It was his decision to edit how Thieving works, I highly doubt he meant to make Hp increase at half the rate.
#57
Suggestions / Re: EXP Locking System;
January 06, 2011, 04:59:59 PM
Quote from: M I K E on January 06, 2011, 08:04:28 AM
BIG SUPPORT!

That would make pures be able to pk and kill monsters for drops without gaining exp ya..

If you're a pure and want to kill NPC's, use a Dragon Scimitar. d:
I mainly brought this up due to the bug where you end up training a skill you weren't intending to train, thus ruining your account(Since there's no way to fix your stats, even when it's not your fault.)
#58
Skills / Re: HP Exp Rate;
January 06, 2011, 04:57:17 PM
Yeah, but is it fair for me having to get all 99's for 99 Hp, while other people got their 97-99 Hp only having to train 2-3\5 combat skills? The reason i'm saying it isn't fair is because it's like the players who got 99 Hp before the event have an advantage over the people who attempt to get 99 Hp after the event.
#59
Skills / Re: HP Exp Rate;
January 05, 2011, 10:26:13 PM
X, you realize that at the rate the Exp is right now, in relation to the other skills, it's actually harder to get 99 Hp on here than it is on RS? And seeing as how you all ready have 98 Hp(i'm guessing 90-100% of that was done before the double exp event), I doubt you'd care too much for the Exp rate getting fixed.
#60
Suggestions / Re: EXP Locking System;
January 05, 2011, 07:47:45 PM
That's what I assume. It'd probably be the simplest way to lock your skill.