WorldScape Blitz

Your Thoughts => Suggestions => Topic started by: O My Devil on April 13, 2011, 09:43:31 AM

Title: Training
Post by: O My Devil on April 13, 2011, 09:43:31 AM
I played this server few years ago, its still nice, & fun to play around, but the ways & places you train didnt change much.

I suggest to add new monsters & training area to spice things up...  8)
Title: Re: Training
Post by: Drunk Mario on April 13, 2011, 06:49:59 PM
There are Dragons and Dungeons with Npc's in them.. they don't have drops or a certain like ::Drags or anything it is a ::Tele (coords) (Coords). I think there should me more :: commands for training though.
Title: Re: Training
Post by: Francis on April 16, 2011, 10:04:49 PM
This is a good idea, but if you're going to suggest something like this i think that you should give some examples. Like some of your own ideas. When you suggest something like this to ryan he doesn't know what to add. He needs more info then just saying this.
Title: Re: Training
Post by: O My Devil on April 17, 2011, 05:27:18 AM
For example in canifis south east of frankenstein castle theres a dungeon there filled with experiments, remove the expierements & fill it dust devil's, & at the end of the dungeon add strong monster like "Tormented Demon" raise its HP from 450 to 3000+ so it hards to kill, & sometimes drops rare. If you did that allot of people will have more excitements killing high lvl monster, & training you can use dust devils who have HP around 1050 to train, & have 100% loot of dragon items, i got over 5 people who would agree with my idea...
Title: Re: Training
Post by: Dug on April 17, 2011, 10:08:09 AM
I like this idea, It's not bad to stock Ryan with ideas ya'know :D.
Although wouldn't it be interesting if this could be a secret training location that you can't tele to, and the only way to enter it is by complete a quest so this could be the reward :D? On the other hand this might be a little difficult to program.
Title: Re: Training
Post by: Drunk Mario on April 17, 2011, 11:15:26 AM
Not really.. It just be like coding a guild, except instead of a skill level needed, you will need that quest done. (like the fguild)
Title: Re: Training
Post by: O My Devil on April 17, 2011, 12:13:31 PM
I think a quest would be too troublesome some might just ignore it, i suggest that we do the same as u said u cant tele there, but to go in you need to pay a fee around 10m or something...
Title: Re: Training
Post by: Drunk Mario on April 17, 2011, 12:57:06 PM
No fee.. That'd be dumb. A Quest would be fine.
Title: Re: Training
Post by: Pride on April 17, 2011, 01:03:08 PM
+1 Support.
Title: Re: Training
Post by: Thrive on April 17, 2011, 01:05:02 PM
A fee? The currency(gp) is so inflated that money isnt really a problem. The only problem with a quest is that once somebody finished it, they can tell the whole world the tele coords of the area. So really all we could do is just make a new training area. Coords kind of ruin quests :o
Title: Re: Training
Post by: O My Devil on April 17, 2011, 01:45:07 PM
Well have to ask Ryan to make the places with no tele codes or something... 8)
Title: Re: Training
Post by: Insomnom on April 17, 2011, 02:21:45 PM
A fee would be a good money sink.
However, if the area has drops then you'd just make it back- and then some, probably.
And the less fortunate wouldn't be able to get there. =P
Title: Re: Training
Post by: O My Devil on April 17, 2011, 03:52:13 PM
if 10m is allot, how about 2-5m?
Title: Re: Training
Post by: Thrive on April 17, 2011, 03:54:34 PM
Quote from: O My Devil on April 17, 2011, 03:52:13 PM
if 10m is allot, how about 2-5m?

10m personally isn't enough. If you really want a money sink, make it 200m
Title: Re: Training
Post by: O My Devil on April 17, 2011, 03:56:08 PM
Can Ryan program the place who can enter depend on the lvl they pay. Like 100 below go in for free, 100-138, pay 2-5m, & lvls 139 & above pay 10m.?
Title: Re: Training
Post by: Rivin X on April 17, 2011, 09:02:11 PM
We will be releasing new stuff after a major update in the future.