WorldScape Blitz

Your Thoughts => Suggestions => Topic started by: cody the coder on December 27, 2010, 11:08:43 AM

Poll
Question: Nazi Zombies
Option 1: Add it. votes: 9
Option 2: Dont add it. votes: 2
Option 3: I dont mind. votes: 6
Title: Nazi Zombies and quest, over 7 supports! Poll Added
Post by: cody the coder on December 27, 2010, 11:08:43 AM
WARNING: This game can get REALLY Adicting :P
It's a fun survival mode i had in my server.. wondering if you guys would like it on worldscape.. its rounds of undead zombie spawns, zombies  my server i had:
Zombies hit 5-10s
Hellhounds - 10-15's
When you get to round 5+ Hellhounds start spawning slowly and the last round you get to fight a boss.
You can set a random reward like i did on my server, for example.
If(CompleteNaziZombies()){
misc.random(3)
sendMessage("You get a  reward of 100 million coins.");

And you can keep adding more under it so you can get diffrent sets of rewards.
If you want the codes for the whole thing. i can send it to you.



~Quest
Since this game has so much about the old wise man why not make a quest, when completing the quest you can play the nazi zombie suggestion i made.
It needs to relate about the zombie story like the old wise man created an army of zombies then you need to stop them by winning 5 rounds or something and when you're done the old wise man will agree to teleport you there.

Thanks -
always with ideas.
-Cody the coder
Title: Re: Nazi Zombies
Post by: dieknowsawr on December 27, 2010, 11:47:54 AM
I really like this idea. It sound's fun and can help players make money. Very good idea (:
Title: Re: Nazi Zombies
Post by: Yoho on December 27, 2010, 12:23:49 PM
I remember playing something like this on a different server, it is a good idea. :)

Support.
Title: Re: Nazi Zombies
Post by: unknowed on December 27, 2010, 12:57:36 PM
sup(er)port
Title: Re: Nazi Zombies
Post by: cody the coder on December 27, 2010, 01:22:20 PM
Thanks guys, and yes i am a call of duty addict :P
Title: Re: Nazi Zombies and quest UPDATED
Post by: Sad Panda on December 27, 2010, 02:10:05 PM
This gets 110% of my support. Great idea. Thank you for offering the coding too, although it will not be anywhere near 100 million coins.
Title: Re: Nazi Zombies and quest UPDATED
Post by: cody the coder on December 27, 2010, 03:11:12 PM
Yes, i know that was just a example of the code :P oh and thanks for the support ;)
5 supports in 2 hours, I think ry60000333 just might add this
Title: Re: Nazi Zombies and quest UPDATED - 5 supports in 1 hr
Post by: Kryptonite on December 27, 2010, 03:53:04 PM
Uhh there is only 4 supports?
Quote from: dieknowsawr on December 27, 2010, 11:47:54 AM
I really like this idea. It sound's fun and can help players make money. Very good idea (:
Quote from: Yoho on December 27, 2010, 12:23:49 PM
I remember playing something like this on a different server, it is a good idea. :)

Support.
Quote from: unknowed on December 27, 2010, 12:57:36 PM
sup(er)port
Quote from: Killer Panda on December 27, 2010, 02:10:05 PM
This gets 110% of my support. Great idea. Thank you for offering the coding too, although it will not be anywhere near 100 million coins.

Title: Re: Nazi Zombies and quest UPDATED - 5 supports in 1 hr
Post by: Sad Panda on December 27, 2010, 03:56:13 PM
His support counts too, Kane. (;
Title: Re: Nazi Zombies and quest UPDATED - 5 supports in 1 hr
Post by: Kryptonite on December 27, 2010, 03:57:17 PM
True. Nevermind :'(
Title: Re: Nazi Zombies and quest UPDATED - 5 supports in 1 hr
Post by: Insomnom on December 27, 2010, 03:57:33 PM
Interesting. Sounds like it could be entertaining. Support.
Title: Re: Nazi Zombies and quest UPDATED - 5 supports in 1 hr
Post by: cody the coder on December 27, 2010, 04:00:50 PM
Quote from: Insomnom on December 27, 2010, 03:57:33 PM
Interesting. Sounds like it could be entertaining. Support.
Thanks, cheers :)
Title: Re: Nazi Zombies and quest UPDATED - 5 supports in 1 hr
Post by: Sad Panda on December 27, 2010, 04:07:22 PM
Quote from: Kryptonite on December 27, 2010, 03:57:17 PM
True. Nevermind :'(

Now it's at six, Kane. We're learning mathematics today if anyone couldn't tell alrready..
Title: Re: Nazi Zombies and quest UPDATED - 5 supports in 1 hr
Post by: cody the coder on December 27, 2010, 04:47:49 PM
Quote from: Killer Panda on December 27, 2010, 04:07:22 PM
Quote from: Kryptonite on December 27, 2010, 03:57:17 PM
True. Nevermind :'(

Now it's at six, Kane. We're learning mathematics today if anyone couldn't tell alrready..

Hehe :P
Title: Re: Nazi Zombies and quest UPDATED - 5 supports in 1 hr
Post by: Dug on December 28, 2010, 06:36:03 AM
Another one at the list. Although heres my opinion it might be the same but check it out :):
The round can start with 5 zombies per player,then it increases with another zombie as you advance to another round there could be a total of 15 rounds and the last round(boss fight) could be a kbd for each player still in the game.
The reward could vary with how much damage you caused since camp has the whole kill count.
NOTE: the monster's left over when a player dies is then removed off.
Title: Re: Nazi Zombies and quest UPDATED - 5 supports in 1 hr
Post by: cody the coder on December 28, 2010, 11:47:42 AM
Quote from: dug on December 28, 2010, 06:36:03 AM
Another one at the list. Although heres my opinion it might be the same but check it out :):
The round can start with 5 zombies per player,then it increases with another zombie as you advance to another round there could be a total of 15 rounds and the last round(boss fight) could be a kbd for each player still in the game.
The reward could vary with how much damage you caused since camp has the whole kill count.
NOTE: the monster's left over when a player dies is then removed off.
I like the idea, there also should be for example tokkuls or some kind of token when you kill a zombie when you get tokkuls you can unlock doors and maybe weapons from boxes :P, i also think that the old wise man should appear in the last round and say lets see how you survive this! and spawns the boss :P, maybe special zombie music when you die or win too :D
Title: Re: Nazi Zombies and quest UPDATED - 5 supports in 1 hr
Post by: Dug on December 28, 2010, 12:36:53 PM
Quote from: cody the coder on December 28, 2010, 11:47:42 AM
Quote from: dug on December 28, 2010, 06:36:03 AM
Another one at the list. Although heres my opinion it might be the same but check it out :):
The round can start with 5 zombies per player,then it increases with another zombie as you advance to another round there could be a total of 15 rounds and the last round(boss fight) could be a kbd for each player still in the game.
The reward could vary with how much damage you caused since camp has the whole kill count.
NOTE: the monster's left over when a player dies is then removed off.
I like the idea, there also should be for example tokkuls or some kind of token when you kill a zombie when you get tokkuls you can unlock doors and maybe weapons from boxes :P, i also think that the old wise man should appear in the last round and say lets see how you survive this! and spawns the boss :P, maybe special zombie music when you die or win too :D
EXACTLY OR MABYE EACH GAME ONLY ONE PERSON COULD GET A SPECIAL WEAPON, but that could create arguments :(
Title: Re: Nazi Zombies and quest UPDATED - 5 supports in 1 hr
Post by: Sad Panda on December 28, 2010, 03:08:12 PM
How about whoever did the most damage since they deserve the prize.
Title: Re: Nazi Zombies and quest UPDATED - 5 supports in 1 hr
Post by: Dug on December 28, 2010, 04:23:56 PM
Do you mean whoever does the most damage get's a special weapon that round to fight with in the next round?
Title: Re: Nazi Zombies and quest UPDATED - 5 supports in 1 hr
Post by: cody the coder on December 28, 2010, 07:06:42 PM
Or maybe a custom item( i dont think ryan likes customs ) only 1 person each round can get, i dont think that would create arguments.
Also, you can unlock nazi zombies only at combat level 80 and finish the quest to play the minigame so noobs don't enter the game just like that and get the sword.
But i hope they give me some credits when they acctually create it :/
Title: Re: Nazi Zombies and quest UPDATED - 5 supports in 1 hr
Post by: Sad Panda on December 28, 2010, 07:10:04 PM
I hope they do actually do something like this. Not exactly like this, but something like it.
Title: Re: Nazi Zombies and quest UPDATED - 5 supports in 1 hr
Post by: Pk0wnedall on December 28, 2010, 08:41:57 PM
Nice idea, I hope this comes out.


Support.
Title: Re: Nazi Zombies and quest UPDATED - 5 supports in 1 hr
Post by: Vee Dub on December 28, 2010, 11:29:08 PM
Yeah I support this. I played a, Quite immense, server that had this coded. It occupies time and you get some items out of it.

*You do get items out of it, Right?*
Title: Re: Nazi Zombies and quest UPDATED - 5 supports in 1 hr
Post by: Kryptonite on December 28, 2010, 11:32:19 PM
Quote from: Vee Dub on December 28, 2010, 11:29:08 PM
Yeah I support this. I played a, Quite immense, server that had this coded. It occupies time and you get some items out of it.

*You do get items out of it, Right?*

Yes, or no one would play it.
Title: Re: Nazi Zombies and quest UPDATED - 5 supports in 1 hr
Post by: Dug on December 28, 2010, 11:37:29 PM
Quote from: cody the coder on December 28, 2010, 07:06:42 PM
Or maybe a custom item( i dont think ryan likes customs ) only 1 person each round can get, i dont think that would create arguments.
Also, you can unlock nazi zombies only at combat level 80 and finish the quest to play the minigame so noobs don't enter the game just like that and get the sword.
But i hope they give me some credits when they acctually create it :/
Ryan does not like customs and there will not be any customs in the server.
Title: Re: Nazi Zombies
Post by: Shadows on December 29, 2010, 01:16:56 AM
Quote from: Mute on December 27, 2010, 12:08:00 PM
Someone has been playing call of duty too much.

There's no such thing as too much Call of Duty. <_<
Title: Re: Nazi Zombies and quest UPDATED - 5 supports in 1 hr
Post by: Sad Panda on December 29, 2010, 01:31:02 AM
I don't play war games. They are a form of support of violence. Nah thank ya.
Title: Re: Nazi Zombies
Post by: Vee Dub on December 29, 2010, 07:36:37 AM
Quote from: Mute on December 29, 2010, 05:28:35 AM
Quote from: Shadows on December 29, 2010, 01:16:56 AM
There's no such thing as too much Call of Duty. <_<
There is to someone who has other games to play like MGS4. :P
Yeah, But at least COD isn't boring. COD never gets old because there is no end, Just allot of multiplayer.
Title: Re: Nazi Zombies and quest UPDATED - 5 supports in 1 hr
Post by: X on December 29, 2010, 12:22:08 PM
Odd, me and my cousin were discussing a possible Zombie linked minigame on Skype 2 days ago. Support.
Title: Re: Nazi Zombies and quest UPDATED - 5 supports in 1 hr
Post by: Dug on December 29, 2010, 04:52:00 PM
BACK ON TOPIC!
all in all this is a good idea  :D
Title: Re: Nazi Zombies and quest UPDATED - 5 supports in 1 hr
Post by: cody the coder on January 02, 2011, 09:12:40 AM
Lots more supports :D, Ryan add this! :)
Title: Re: Nazi Zombies and quest, over 7 supports! Poll Added
Post by: Dug on January 02, 2011, 09:45:44 AM
I'm sure he has read over it but he has bigger things to deal with at first such as the quest coming out :)
Title: Re: Nazi Zombies and quest, over 7 supports! Poll Added
Post by: Pk0wnedall on January 02, 2011, 04:47:55 PM
Quote from: cody the coder on December 27, 2010, 11:08:43 AM
WARNING: This game can get REALLY Adicting :P
It's a fun survival mode i had in my server.. wondering if you guys would like it on worldscape.. its rounds of undead zombie spawns, zombies  my server i had:
Zombies hit 5-10s
Hellhounds - 10-15's
When you get to round 5+ Hellhounds start spawning slowly and the last round you get to fight a boss.
You can set a random reward like i did on my server, for example.
If(CompleteNaziZombies()){
misc.random(3)
sendMessage("You get a  reward of 100 million coins.");

And you can keep adding more under it so you can get diffrent sets of rewards.
If you want the codes for the whole thing. i can send it to you.



~Quest
Since this game has so much about the old wise man why not make a quest, when completing the quest you can play the nazi zombie suggestion i made.
It needs to relate about the zombie story like the old wise man created an army of zombies then you need to stop them by winning 5 rounds or something and when you're done the old wise man will agree to teleport you there.

Thanks -
always with ideas.
-Cody the coder
Why are you so eager to code with ryan?

You would suck compared to him.
Title: Re: Nazi Zombies and quest, over 7 supports! Poll Added
Post by: Shadows on January 02, 2011, 09:37:59 PM
Quote from: Pk0wnedall on January 02, 2011, 04:47:55 PM
Quote from: cody the coder on December 27, 2010, 11:08:43 AM
WARNING: This game can get REALLY Adicting :P
It's a fun survival mode i had in my server.. wondering if you guys would like it on worldscape.. its rounds of undead zombie spawns, zombies  my server i had:
Zombies hit 5-10s
Hellhounds - 10-15's
When you get to round 5+ Hellhounds start spawning slowly and the last round you get to fight a boss.
You can set a random reward like i did on my server, for example.
If(CompleteNaziZombies()){
misc.random(3)
sendMessage("You get a  reward of 100 million coins.");

And you can keep adding more under it so you can get diffrent sets of rewards.
If you want the codes for the whole thing. i can send it to you.



~Quest
Since this game has so much about the old wise man why not make a quest, when completing the quest you can play the nazi zombie suggestion i made.
It needs to relate about the zombie story like the old wise man created an army of zombies then you need to stop them by winning 5 rounds or something and when you're done the old wise man will agree to teleport you there.

Thanks -
always with ideas.
-Cody the coder
Why are you so eager to code with ryan?

You would suck compared to him.

Acceptable translation:
Quote...
I fail at trolling.
Title: Re: Nazi Zombies and quest, over 7 supports! Poll Added
Post by: cody the coder on January 03, 2011, 10:24:48 AM
Quote from: Pk0wnedall on January 02, 2011, 04:47:55 PM
Quote from: cody the coder on December 27, 2010, 11:08:43 AM
WARNING: This game can get REALLY Adicting :P
It's a fun survival mode i had in my server.. wondering if you guys would like it on worldscape.. its rounds of undead zombie spawns, zombies  my server i had:
Zombies hit 5-10s
Hellhounds - 10-15's
When you get to round 5+ Hellhounds start spawning slowly and the last round you get to fight a boss.
You can set a random reward like i did on my server, for example.
If(CompleteNaziZombies()){
misc.random(3)
sendMessage("You get a  reward of 100 million coins.");

And you can keep adding more under it so you can get diffrent sets of rewards.
If you want the codes for the whole thing. i can send it to you.



~Quest
Since this game has so much about the old wise man why not make a quest, when completing the quest you can play the nazi zombie suggestion i made.
It needs to relate about the zombie story like the old wise man created an army of zombies then you need to stop them by winning 5 rounds or something and when you're done the old wise man will agree to teleport you there.

Thanks -
always with ideas.
-Cody the coder
Why are you so eager to code with ryan?

You would suck compared to him.
I wouldn't say suck but es, he's better than me in coding, i agree.
Also i would love to see you code, or i like to say ATLEAST I KNOW HOW TO CODE!
Title: Re: Nazi Zombies and quest, over 7 supports! Poll Added
Post by: Kryptonite on January 03, 2011, 10:26:15 AM
Quote from: cody the coder on January 03, 2011, 10:24:48 AM
Quote from: Pk0wnedall on January 02, 2011, 04:47:55 PM
Quote from: cody the coder on December 27, 2010, 11:08:43 AM
WARNING: This game can get REALLY Adicting :P
It's a fun survival mode i had in my server.. wondering if you guys would like it on worldscape.. its rounds of undead zombie spawns, zombies  my server i had:
Zombies hit 5-10s
Hellhounds - 10-15's
When you get to round 5+ Hellhounds start spawning slowly and the last round you get to fight a boss.
You can set a random reward like i did on my server, for example.
If(CompleteNaziZombies()){
misc.random(3)
sendMessage("You get a  reward of 100 million coins.");

And you can keep adding more under it so you can get diffrent sets of rewards.
If you want the codes for the whole thing. i can send it to you.



~Quest
Since this game has so much about the old wise man why not make a quest, when completing the quest you can play the nazi zombie suggestion i made.
It needs to relate about the zombie story like the old wise man created an army of zombies then you need to stop them by winning 5 rounds or something and when you're done the old wise man will agree to teleport you there.

Thanks -
always with ideas.
-Cody the coder
Why are you so eager to code with ryan?

You would suck compared to him.
I wouldn't say suck but es, he's better than me in coding, i agree.
Also i would love to see you code, or i like to say ATLEAST I KNOW HOW TO CODE!
Calm down it's not hard to learn.
Title: Re: Nazi Zombies and quest, over 7 supports! Poll Added
Post by: cody the coder on January 03, 2011, 10:33:14 AM
I am calm, and the way i code is not easy. It takes time to learn, i do not code a base like Delta_, I create MY OWN Base or a blank source wich I then add the login, logout, nulls, floods and fixes. I code imports,ints, teleports, places, events, quests and lots more. I am tired of people pushing me around like I'm a begginer. People tell me to stop asking Ryan to code for him or compare me from Ryan but I never said I was better than him or ever asked him if I can code for him
Title: Re: Nazi Zombies and quest, over 7 supports! Poll Added
Post by: Kryptonite on January 03, 2011, 10:33:58 AM
Quote from: cody the coder on January 03, 2011, 10:33:14 AM
I am calm, and the way i code is not easy. It takes time to learn, i do not code a base like Delta_, I create MY OWN Base or a blank source wich I then add the login, logout, nulls, floods and fixes. I code imports,ints, teleports, places, events, quests and lots more. I am tired of people pushing me around like I'm a begginer. People tell me to stop asking Ryan to code for him or compare me from Ryan but I never said I was better than him or ever asked him if I can code for him

Take that discussion to Moparscape. And Delta fails :P
Title: Re: Nazi Zombies and quest, over 7 supports! Poll Added
Post by: cody the coder on January 03, 2011, 10:58:18 AM
Quote from: Kryptonite on January 03, 2011, 10:33:58 AM
Quote from: cody the coder on January 03, 2011, 10:33:14 AM
I am calm, and the way i code is not easy. It takes time to learn, i do not code a base like Delta_, I create MY OWN Base or a blank source wich I then add the login, logout, nulls, floods and fixes. I code imports,ints, teleports, places, events, quests and lots more. I am tired of people pushing me around like I'm a begginer. People tell me to stop asking Ryan to code for him or compare me from Ryan but I never said I was better than him or ever asked him if I can code for him

Take that discussion to Moparscape. And Delta fails :P
Thats what I'm saying, delta fails, thats why I code everything myself also It wasn't me who was being off topic scroll up and find out.
Title: Re: Nazi Zombies and quest, over 7 supports! Poll Added
Post by: Kryptonite on January 03, 2011, 11:02:09 AM
Quote from: cody the coder on January 03, 2011, 10:58:18 AM
Quote from: Kryptonite on January 03, 2011, 10:33:58 AM
Quote from: cody the coder on January 03, 2011, 10:33:14 AM
I am calm, and the way i code is not easy. It takes time to learn, i do not code a base like Delta_, I create MY OWN Base or a blank source wich I then add the login, logout, nulls, floods and fixes. I code imports,ints, teleports, places, events, quests and lots more. I am tired of people pushing me around like I'm a begginer. People tell me to stop asking Ryan to code for him or compare me from Ryan but I never said I was better than him or ever asked him if I can code for him

Take that discussion to Moparscape. And Delta fails :P
Thats what I'm saying, delta fails, thats why I code everything myself also It wasn't me who was being off topic scroll up and find out.

But you see, no one here knows what you're talking about when you talk about how you code. Especially considering you say that you code imports and ints. Because you don't really code those... They're what you use to code everything else..
Title: Re: Nazi Zombies and quest, over 7 supports! Poll Added
Post by: cody the coder on January 03, 2011, 11:53:17 AM
Quote from: Kryptonite on January 03, 2011, 11:02:09 AM
Quote from: cody the coder on January 03, 2011, 10:58:18 AM
Quote from: Kryptonite on January 03, 2011, 10:33:58 AM
Quote from: cody the coder on January 03, 2011, 10:33:14 AM
I am calm, and the way i code is not easy. It takes time to learn, i do not code a base like Delta_, I create MY OWN Base or a blank source wich I then add the login, logout, nulls, floods and fixes. I code imports,ints, teleports, places, events, quests and lots more. I am tired of people pushing me around like I'm a begginer. People tell me to stop asking Ryan to code for him or compare me from Ryan but I never said I was better than him or ever asked him if I can code for him

Take that discussion to Moparscape. And Delta fails :P
Thats what I'm saying, delta fails, thats why I code everything myself also It wasn't me who was being off topic scroll up and find out.

But you see, no one here knows what you're talking about when you talk about how you code. Especially considering you say that you code imports and ints. Because you don't really code those... They're what you use to code everything else..
Integers are used to fix everything, syis, nulls, floods and errors, they're the most common used for making very big bug fixes or places. It is also one of the hardest coded and are very hard to use, it can fix ConnectionHandlers, lagg fixes and almost everything, without integers the server will probably not let you log in and all your codes will be un identified, I code those all the times.

ONtopic: Guys, I might post a video of the Nazi Zombies version I coded on my server just to show an idea of how the game will look like in my spare time.
Title: Re: Nazi Zombies and quest, over 7 supports! Poll Added
Post by: Kryptonite on January 03, 2011, 01:23:41 PM
Quote from: cody the coder on January 03, 2011, 11:53:17 AM
Quote from: Kryptonite on January 03, 2011, 11:02:09 AM
Quote from: cody the coder on January 03, 2011, 10:58:18 AM
Quote from: Kryptonite on January 03, 2011, 10:33:58 AM
Quote from: cody the coder on January 03, 2011, 10:33:14 AM
I am calm, and the way i code is not easy. It takes time to learn, i do not code a base like Delta_, I create MY OWN Base or a blank source wich I then add the login, logout, nulls, floods and fixes. I code imports,ints, teleports, places, events, quests and lots more. I am tired of people pushing me around like I'm a begginer. People tell me to stop asking Ryan to code for him or compare me from Ryan but I never said I was better than him or ever asked him if I can code for him

Take that discussion to Moparscape. And Delta fails :P
Thats what I'm saying, delta fails, thats why I code everything myself also It wasn't me who was being off topic scroll up and find out.

But you see, no one here knows what you're talking about when you talk about how you code. Especially considering you say that you code imports and ints. Because you don't really code those... They're what you use to code everything else..
Integers are used to fix everything, syis, nulls, floods and errors, they're the most common used for making very big bug fixes or places. It is also one of the hardest coded and are very hard to use, it can fix ConnectionHandlers, lagg fixes and almost everything, without integers the server will probably not let you log in and all your codes will be un identified, I code those all the times.

ONtopic: Guys, I might post a video of the Nazi Zombies version I coded on my server just to show an idea of how the game will look like in my spare time.


Sounds good. And just to let you know I'm not trying to make you feel bad or anything. So don't take anything personally.
Title: Re: Nazi Zombies and quest, over 7 supports! Poll Added
Post by: cody the coder on January 03, 2011, 02:42:54 PM
Quote from: Kryptonite on January 03, 2011, 01:23:41 PM
Quote from: cody the coder on January 03, 2011, 11:53:17 AM
Quote from: Kryptonite on January 03, 2011, 11:02:09 AM
Quote from: cody the coder on January 03, 2011, 10:58:18 AM
Quote from: Kryptonite on January 03, 2011, 10:33:58 AM
Quote from: cody the coder on January 03, 2011, 10:33:14 AM
I am calm, and the way i code is not easy. It takes time to learn, i do not code a base like Delta_, I create MY OWN Base or a blank source wich I then add the login, logout, nulls, floods and fixes. I code imports,ints, teleports, places, events, quests and lots more. I am tired of people pushing me around like I'm a begginer. People tell me to stop asking Ryan to code for him or compare me from Ryan but I never said I was better than him or ever asked him if I can code for him

Take that discussion to Moparscape. And Delta fails :P
Thats what I'm saying, delta fails, thats why I code everything myself also It wasn't me who was being off topic scroll up and find out.

But you see, no one here knows what you're talking about when you talk about how you code. Especially considering you say that you code imports and ints. Because you don't really code those... They're what you use to code everything else..
Integers are used to fix everything, syis, nulls, floods and errors, they're the most common used for making very big bug fixes or places. It is also one of the hardest coded and are very hard to use, it can fix ConnectionHandlers, lagg fixes and almost everything, without integers the server will probably not let you log in and all your codes will be un identified, I code those all the times.

ONtopic: Guys, I might post a video of the Nazi Zombies version I coded on my server just to show an idea of how the game will look like in my spare time.


Sounds good. And just to let you know I'm not trying to make you feel bad or anything. So don't take anything personally.
Its fine :) I enjoyed answering some coding questions :P
Title: Re: Nazi Zombies and quest, over 7 supports! Poll Added
Post by: O My Devil on April 30, 2011, 05:59:54 PM
its refreshing to have new thing in server from time to time...
Title: Re: Nazi Zombies and quest, over 7 supports! Poll Added
Post by: Insomnom on April 30, 2011, 06:05:07 PM
Did you really feel it was necessary to post on a topic that hasn't been posted on in almost four months?
Title: Re: Nazi Zombies and quest, over 7 supports! Poll Added
Post by: Pride on May 08, 2011, 11:13:11 AM
Is this still an option to be added?
Title: Re: Nazi Zombies and quest, over 7 supports! Poll Added
Post by: Drunk Mario on May 08, 2011, 11:48:56 AM
Quote from: Pride on May 08, 2011, 11:13:11 AM
Is this still an option to be added?
It COULD be added, but I doubt that any of the owners have looked at it.