WorldScape Blitz

Your Thoughts => Suggestions => Topic started by: Recoil on March 11, 2012, 08:10:15 PM

Title: Thieving
Post by: Recoil on March 11, 2012, 08:10:15 PM
Gee I don't look to sound mean, I know thieving JUST came out and it looks like I'm complaining. But this could be fixed quite easily.

My suggestion is having non-combat npc's to pickpocket. Because as it is, there are 2 hero's (best npc to pickpocket) and people will just kill them to be jerks so you can't pickpocket them. Thanks.
Title: Re: Thieving
Post by: Jake on March 11, 2012, 08:34:37 PM
Thieving was released pretty much yesterday. As it is you can only just pickpocket so I'm sure that as thieving develops more Npc's/Stores/Options etc will be added.
Title: Re: Thieving
Post by: Recoil on March 11, 2012, 09:06:07 PM
Quote from: Jake on March 11, 2012, 08:34:37 PM
Thieving was released pretty much yesterday. As it is you can only just pickpocket so I'm sure that as thieving develops more Npc's/Stores/Options etc will be added.
Yes stores and stuff are more obvious, I wanted to point out the less obvious yet still important.
Title: Re: Thieving
Post by: Jake on March 11, 2012, 10:27:13 PM
Yeah I'm sure more NPC's will be added, Just be patient man.
Title: Re: Thieving
Post by: nate on March 11, 2012, 10:34:07 PM
Quote from: Jake on March 11, 2012, 10:27:13 PM
Yeah I'm sure more NPC's will be added, Just be patient man.

more NPS's = a little more effort for jerks. :P
Title: Re: Thieving
Post by: Jake on March 11, 2012, 11:18:43 PM
Yes but they can change the respawn speed. So instead of it being 30 seconds until the Hero respawns it could be 15 seconds. Just an example but it could stop the "jerks" or at least slow them down.
Title: Re: Thieving
Post by: freak m4n on March 12, 2012, 11:11:42 AM
Or just add the stalls. :l