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Item Recoloring Thread! - All made by me! :)

Started by Taif6, August 27, 2008, 09:51:59 PM

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Do you think Ry or Jeremy would like to add these recolored item's into WorldScape Blitz?

Yes
1 (50%)
No
1 (50%)

Total Members Voted: 2

Taif6

Hey, I recolor my own items...so I thought i'd share with you :).


Here is a Dragon Legends Cape:

if(i == 8701)
        {
            class8.aStringArray189 = new String[5];
            class8.aStringArray189[1] = "Wear";
            class8.anIntArray156 = new int[2];
            class8.anIntArray160 = new int[2];
            class8.anIntArray156[0] = 926;
            class8.anIntArray160[0] = 0;
            class8.anIntArray156[1] = 127;
            class8.anIntArray160[1] = 0;
            class8.anInt181 = 1370;
            class8.anInt190 = 204;
            class8.anInt198 = 804;
            class8.anInt204 = 0;
            class8.anInt169 = 0;
            class8.anInt194 = 0;
            class8.anInt165 = 3189;
            class8.anInt200 = 3194;
            class8.anInt174 = 3196;
            class8.anInt188 = -1;
            class8.anInt164 = -1;
            class8.anInt175 = -1;
            class8.anInt197 = -1;
            class8.aString170 = "Cape Of Legends";
            class8.aByteArray178 = "A Black Cape Of Legends".getBytes();
        }
        if(i == 8702)
        {


            class8.aStringArray189 = new String[5];
            class8.aStringArray189[1] = "Wear";
            class8.anIntArray156 = new int[2];
            class8.anIntArray160 = new int[2];
            class8.anIntArray156[0] = 926;
            class8.anIntArray160[0] = 38226;
            class8.anIntArray156[1] = 127;
            class8.anIntArray160[1] = 38226;
            class8.anInt181 = 1370;
            class8.anInt190 = 204;
            class8.anInt198 = 804;
            class8.anInt204 = 0;
            class8.anInt169 = 0;
            class8.anInt194 = 0;
            class8.anInt165 = 3189;
            class8.anInt200 = 3194;
            class8.anInt174 = 3196;
            class8.anInt188 = -1;
            class8.anInt164 = -1;
            class8.anInt175 = -1;
            class8.anInt197 = -1;
            class8.aString170 = "Cape Of Legends";
            class8.aByteArray178 = "A Blue Cape Of Legends".getBytes();
        }
        if(i == 8703)
        {


            class8.aStringArray189 = new String[5];
            class8.aStringArray189[1] = "Wear";
            class8.anIntArray156 = new int[2];
            class8.anIntArray160 = new int[2];
            class8.anIntArray156[0] = 926;
            class8.anIntArray160[0] = 924;
            class8.anIntArray156[1] = 127;
            class8.anIntArray160[1] = 924;
            class8.anInt181 = 1370;
            class8.anInt190 = 204;
            class8.anInt198 = 804;
            class8.anInt204 = 0;
            class8.anInt169 = 0;
            class8.anInt194 = 0;
            class8.anInt165 = 3189;
            class8.anInt200 = 3194;
            class8.anInt174 = 3196;
            class8.anInt188 = -1;
            class8.anInt164 = -1;
            class8.anInt175 = -1;
            class8.anInt197 = -1;
            class8.aString170 = "Cape Of Legends";
            class8.aByteArray178 = "A Dragon Cape Of Legends".getBytes();
        }


Here is a Green Crystal Shield:

   if(i == 9109)
        {
            class8.aStringArray189 = new String[5];
            class8.aStringArray189[1] = "Wear";
            class8.anIntArray156 = new int[3];
            class8.anIntArray160 = new int[3];
            class8.anIntArray156[0] = 43127;
            class8.anIntArray160[0] = 999999;
            class8.anIntArray156[1] = 38119;
            class8.anIntArray160[1] = 999999;
            class8.anIntArray156[2] = 36975;
            class8.anIntArray160[2] = 999999;
            class8.anInt174 = 5198;
            class8.anInt181 = 1900;
            class8.anInt190 = 500;
            class8.anInt198 = 500;
            class8.anInt204 = 0;
            class8.anInt169 = 3;
            class8.anInt194 = 6;
            class8.anInt200 = 5196;
            class8.anInt165 = 5196;
            class8.anInt175 = -1;
            class8.anInt197 = -1;
            class8.aString170 = "Crystal shield";
            class8.aByteArray178 = "a green crystal shield".getBytes();
        }

Here is a Black Santa Hat:

if(i == ****)//item id
        {
            class8.aStringArray189 = new String[5];
            class8.aStringArray189[1] = "Wear";
            class8.anIntArray156 = new int[2];
            class8.anIntArray160 = new int[2];
            class8.anIntArray156[0] = 933;
            class8.anIntArray160[0] = 6;
            class8.anIntArray156[1] = 10351;
            class8.anIntArray160[1] = 7097;
            class8.anInt174 = 2537;
            class8.anInt181 = 540;
            class8.anInt190 = 72;
            class8.anInt198 = 136;
            class8.anInt204 = 0;
            class8.anInt169 = 0;
            class8.anInt194 = -3;
            class8.anInt165 = 189;
            class8.anInt188 = -1;
            class8.anInt200 = 366;
            class8.anInt164 = -1;
            class8.anInt175 = 69;
            class8.anInt197 = 127;
            class8.aBoolean176 = false;
            class8.aString170 = "Black santa hat ";
            class8.aByteArray178 = "Black santa hat.".getBytes();
        }

Some Recolored Whips:

Addy Whip:

if(i == ****)//item id
        {
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anIntArray156 = new int[1];
class8.anIntArray160 = new int[1];
class8.anIntArray156[0] = 528; 
class8.anIntArray160[0] = 21662;       
class8.anInt174 =  5412;
class8.anInt181 =  840;
class8.anInt190 =  280;
class8.anInt198 =  0;
class8.anInt204 =  0;
class8.anInt169 =  -2;
class8.anInt194 =  56;
class8.anInt165 =  5409;
class8.anInt200 =  5409;
class8.anInt188 =  -1;
class8.anInt164 =  -1;
class8.anInt175 =  -1;
class8.anInt197 =  -1;
class8.aString170 = "Adam Whip";
class8.aByteArray178 = "Whip Made Of Adam".getBytes();
        }

Rune Whip:

if(i == ****)//item id
        {
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anIntArray156 = new int[1];
class8.anIntArray160 = new int[1];
class8.anIntArray156[0] = 528; 
class8.anIntArray160[0] = 36133;       
class8.anInt174 =  5412;
class8.anInt181 =  840;
class8.anInt190 =  280;
class8.anInt198 =  0;
class8.anInt204 =  0;
class8.anInt169 =  -2;
class8.anInt194 =  56;
class8.anInt165 =  5409;
class8.anInt200 =  5409;
class8.anInt188 =  -1;
class8.anInt164 =  -1;
class8.anInt175 =  -1;
class8.anInt197 =  -1;
class8.aString170 = "Rune Whip";
class8.aByteArray178 = "Whip Made Of Rune".getBytes();
        }

Mithril Whip:

if(i == ****)//item id
        {
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anIntArray156 = new int[1];
class8.anIntArray160 = new int[1];
class8.anIntArray156[0] = 528; 
class8.anIntArray160[0] = 43297;       
class8.anInt174 =  5412;
class8.anInt181 =  840;
class8.anInt190 =  280;
class8.anInt198 =  0;
class8.anInt204 =  0;
class8.anInt169 =  -2;
class8.anInt194 =  56;
class8.anInt165 =  5409;
class8.anInt200 =  5409;
class8.anInt188 =  -1;
class8.anInt164 =  -1;
class8.anInt175 =  -1;
class8.anInt197 =  -1;
class8.aString170 = "Mith Whip";
class8.aByteArray178 = "Whip Made Of Mithril".getBytes();
        }

Black Whip:

if(i == ****)//item id
        {
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anIntArray156 = new int[1];
class8.anIntArray160 = new int[1];
class8.anIntArray156[0] = 528; 
class8.anIntArray160[0] = 8;       
class8.anInt174 =  5412;
class8.anInt181 =  840;
class8.anInt190 =  280;
class8.anInt198 =  0;
class8.anInt204 =  0;
class8.anInt169 =  -2;
class8.anInt194 =  56;
class8.anInt165 =  5409;
class8.anInt200 =  5409;
class8.anInt188 =  -1;
class8.anInt164 =  -1;
class8.anInt175 =  -1;
class8.anInt197 =  -1;
class8.aString170 = "Black Whip";
class8.aByteArray178 = "Whip Made Of Black".getBytes();
        }

Steel Whip:

if(i == ****)//item id
        {
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anIntArray156 = new int[1];
class8.anIntArray160 = new int[1];
class8.anIntArray156[0] = 528; 
class8.anIntArray160[0] = 43072;       
class8.anInt174 =  5412;
class8.anInt181 =  840;
class8.anInt190 =  280;
class8.anInt198 =  0;
class8.anInt204 =  0;
class8.anInt169 =  -2;
class8.anInt194 =  56;
class8.anInt165 =  5409;
class8.anInt200 =  5409;
class8.anInt188 =  -1;
class8.anInt164 =  -1;
class8.anInt175 =  -1;
class8.anInt197 =  -1;
class8.aString170 = "Steel Whip";
class8.aByteArray178 = "Whip Made Of Steel".getBytes();
        }

Bronze Whip:

if(i == ****)//item id
        {
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anIntArray156 = new int[1];
class8.anIntArray160 = new int[1];
class8.anIntArray156[0] = 528; 
class8.anIntArray160[0] = 33;       
class8.anInt174 =  5412;
class8.anInt181 =  840;
class8.anInt190 =  280;
class8.anInt198 =  0;
class8.anInt204 =  0;
class8.anInt169 =  -2;
class8.anInt194 =  56;
class8.anInt165 =  5409;
class8.anInt200 =  5409;
class8.anInt188 =  -1;
class8.anInt164 =  -1;
class8.anInt175 =  -1;
class8.anInt197 =  -1;
class8.aString170 = "Iron Whip";
class8.aByteArray178 = "Whip Made Of Iron".getBytes();
        }
if(i == ****)//item id
        {
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anIntArray156 = new int[1];
class8.anIntArray160 = new int[1];
class8.anIntArray156[0] = 528; 
class8.anIntArray160[0] = 5652;       
class8.anInt174 =  5412;
class8.anInt181 =  840;
class8.anInt190 =  280;
class8.anInt198 =  0;
class8.anInt204 =  0;
class8.anInt169 =  -2;
class8.anInt194 =  56;
class8.anInt165 =  5409;
class8.anInt200 =  5409;
class8.anInt188 =  -1;
class8.anInt164 =  -1;
class8.anInt175 =  -1;
class8.anInt197 =  -1;
class8.aString170 = "Broze Whip";
class8.aByteArray178 = "Whip Made Of Bronze".getBytes();
        }

Green Dragon Chainbody:

  if(i == ****)//item id
        {
            class8.aStringArray189 = new String[5];
            class8.aStringArray189[1] = "Wear";
            class8.anIntArray156 = new int[5];
            class8.anIntArray160 = new int[5];
            class8.anIntArray156[0] = 914;
            class8.anIntArray160[0] = 999999;
            class8.anIntArray156[1] = 918;
            class8.anIntArray160[1] = 999999;
            class8.anIntArray156[2] = 922;
            class8.anIntArray160[2] = 999999;
            class8.anIntArray156[3] = 391;
            class8.anIntArray160[3] = 999999;
            class8.anIntArray156[4] = 917;
            class8.anIntArray160[4] = 999999;
            class8.anInt181 = 1100;
            class8.anInt190 = 568;
            class8.anInt198 = 0;
            class8.anInt204 = 0;
            class8.anInt169 = 0;
            class8.anInt194 = 2;
            class8.anInt165 = 3820;
            class8.anInt200 = 3821;
            class8.anInt174 = 3823;
            class8.anInt188 = 156;
            class8.anInt164 = 337;
            class8.anInt175 = -1;
            class8.anInt197 = -1;
            class8.aString170 = "Green Dragon Chain";
            class8.aByteArray178 = "Green Dragon Chain".getBytes();
        }

Green Dragon Platelegs:

if(i == 9097)
        {
            class8.aStringArray189 = new String[5];
            class8.aStringArray189[1] = "Wear";
            class8.anIntArray156 = new int[2];
            class8.anIntArray160 = new int[2];
            class8.anIntArray156[0] = 926;
            class8.anIntArray160[0] = 999999;
            class8.anIntArray156[1] = 912;
            class8.anIntArray160[1] = 999999;
            class8.anInt181 = 1740;
            class8.anInt190 = 444;
            class8.anInt198 = 0;
            class8.anInt204 = 0;
            class8.anInt169 = 0;
            class8.anInt194 = -8;
            class8.anInt165 = 5024;
            class8.anInt200 = 5025;
            class8.anInt174 = 5026;
            class8.anInt188 = -1;
            class8.anInt164 = -1;
            class8.anInt175 = -1;
            class8.anInt197 = -1;
            class8.aString170 = "Green Dragon Platelegs";
            class8.aByteArray178 = "Green dragon platelegs".getBytes();
        }

Dragon Defender:

if(i == ****) {//item id
      class8.aStringArray189 = new String[5];
      class8.aStringArray189[1] = "Wield";
      class8.anIntArray156 = new int[1];
      class8.anIntArray160 = new int[1];
      class8.anIntArray156[0] = 74;
      class8.anIntArray160[0] = 924;//924 should be dragon texture
   class8.anInt181 = 490;
   class8.anInt190 = 344;
   class8.anInt198 = 192;
   class8.anInt204 = 138;
   class8.anInt169 = 1;
   class8.anInt194 = 20;
   class8.anInt175 = 56;
   class8.anInt197 = 116;
      class8.anInt174 = ****;//ground model
      class8.anInt165 = ****;//wear
      class8.anInt200 = ****;//wear
   class8.aString170 = "Dragon defender";
   class8.aByteArray178 = "A defensive weapon.".getBytes();
        }




Well, that's all I got now, I'll edit this some more, after I get more  8)



Voltimolt

No picture!!!!

how Are WE i mean WWEEEE gona know???????

waaaaaaaaahhh...

Zeldagirl

If this is for Worldscape Blitz, drop it.

Ryan has stated that he doesn't want re-colored items in Worldscape Blitz. However, if these are for other people and there own clients, then my apologies. By the way, I liked the picture of the dragon Legend's cape.

Keep up the good work,

Zelda.
- Banned -

James

#3
Quote from: Zeldagirl on August 28, 2008, 08:40:18 AM
If this is for Worldscape Blitz, drop it.

Ryan has stated that he doesn't want re-colored items in Worldscape Blitz. However, if these are for other people and there own clients, then my apologies. By the way, I liked the picture of the dragon Legend's cape.

Keep up the good work,

Zelda.

That is correct.
There will NOT be any Re-colored items in the near future for Blitz.