Poll
Question:
Do you think Ry or Jeremy would like to add these recolored item's into WorldScape Blitz?
Option 1: Yes
votes: 1
Option 2: No
votes: 1
Hey, I recolor my own items...so I thought i'd share with you :).
Here is a Dragon Legends Cape:
if(i == 8701)
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anIntArray156 = new int[2];
class8.anIntArray160 = new int[2];
class8.anIntArray156[0] = 926;
class8.anIntArray160[0] = 0;
class8.anIntArray156[1] = 127;
class8.anIntArray160[1] = 0;
class8.anInt181 = 1370;
class8.anInt190 = 204;
class8.anInt198 = 804;
class8.anInt204 = 0;
class8.anInt169 = 0;
class8.anInt194 = 0;
class8.anInt165 = 3189;
class8.anInt200 = 3194;
class8.anInt174 = 3196;
class8.anInt188 = -1;
class8.anInt164 = -1;
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = "Cape Of Legends";
class8.aByteArray178 = "A Black Cape Of Legends".getBytes();
}
if(i == 8702)
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anIntArray156 = new int[2];
class8.anIntArray160 = new int[2];
class8.anIntArray156[0] = 926;
class8.anIntArray160[0] = 38226;
class8.anIntArray156[1] = 127;
class8.anIntArray160[1] = 38226;
class8.anInt181 = 1370;
class8.anInt190 = 204;
class8.anInt198 = 804;
class8.anInt204 = 0;
class8.anInt169 = 0;
class8.anInt194 = 0;
class8.anInt165 = 3189;
class8.anInt200 = 3194;
class8.anInt174 = 3196;
class8.anInt188 = -1;
class8.anInt164 = -1;
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = "Cape Of Legends";
class8.aByteArray178 = "A Blue Cape Of Legends".getBytes();
}
if(i == 8703)
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anIntArray156 = new int[2];
class8.anIntArray160 = new int[2];
class8.anIntArray156[0] = 926;
class8.anIntArray160[0] = 924;
class8.anIntArray156[1] = 127;
class8.anIntArray160[1] = 924;
class8.anInt181 = 1370;
class8.anInt190 = 204;
class8.anInt198 = 804;
class8.anInt204 = 0;
class8.anInt169 = 0;
class8.anInt194 = 0;
class8.anInt165 = 3189;
class8.anInt200 = 3194;
class8.anInt174 = 3196;
class8.anInt188 = -1;
class8.anInt164 = -1;
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = "Cape Of Legends";
class8.aByteArray178 = "A Dragon Cape Of Legends".getBytes();
}
Here is a Green Crystal Shield:
if(i == 9109)
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anIntArray156 = new int[3];
class8.anIntArray160 = new int[3];
class8.anIntArray156[0] = 43127;
class8.anIntArray160[0] = 999999;
class8.anIntArray156[1] = 38119;
class8.anIntArray160[1] = 999999;
class8.anIntArray156[2] = 36975;
class8.anIntArray160[2] = 999999;
class8.anInt174 = 5198;
class8.anInt181 = 1900;
class8.anInt190 = 500;
class8.anInt198 = 500;
class8.anInt204 = 0;
class8.anInt169 = 3;
class8.anInt194 = 6;
class8.anInt200 = 5196;
class8.anInt165 = 5196;
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = "Crystal shield";
class8.aByteArray178 = "a green crystal shield".getBytes();
}
Here is a Black Santa Hat:
if(i == ****)//item id
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anIntArray156 = new int[2];
class8.anIntArray160 = new int[2];
class8.anIntArray156[0] = 933;
class8.anIntArray160[0] = 6;
class8.anIntArray156[1] = 10351;
class8.anIntArray160[1] = 7097;
class8.anInt174 = 2537;
class8.anInt181 = 540;
class8.anInt190 = 72;
class8.anInt198 = 136;
class8.anInt204 = 0;
class8.anInt169 = 0;
class8.anInt194 = -3;
class8.anInt165 = 189;
class8.anInt188 = -1;
class8.anInt200 = 366;
class8.anInt164 = -1;
class8.anInt175 = 69;
class8.anInt197 = 127;
class8.aBoolean176 = false;
class8.aString170 = "Black santa hat ";
class8.aByteArray178 = "Black santa hat.".getBytes();
}
Some Recolored Whips:
Addy Whip:
if(i == ****)//item id
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anIntArray156 = new int[1];
class8.anIntArray160 = new int[1];
class8.anIntArray156[0] = 528;
class8.anIntArray160[0] = 21662;
class8.anInt174 = 5412;
class8.anInt181 = 840;
class8.anInt190 = 280;
class8.anInt198 = 0;
class8.anInt204 = 0;
class8.anInt169 = -2;
class8.anInt194 = 56;
class8.anInt165 = 5409;
class8.anInt200 = 5409;
class8.anInt188 = -1;
class8.anInt164 = -1;
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = "Adam Whip";
class8.aByteArray178 = "Whip Made Of Adam".getBytes();
}
Rune Whip:
if(i == ****)//item id
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anIntArray156 = new int[1];
class8.anIntArray160 = new int[1];
class8.anIntArray156[0] = 528;
class8.anIntArray160[0] = 36133;
class8.anInt174 = 5412;
class8.anInt181 = 840;
class8.anInt190 = 280;
class8.anInt198 = 0;
class8.anInt204 = 0;
class8.anInt169 = -2;
class8.anInt194 = 56;
class8.anInt165 = 5409;
class8.anInt200 = 5409;
class8.anInt188 = -1;
class8.anInt164 = -1;
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = "Rune Whip";
class8.aByteArray178 = "Whip Made Of Rune".getBytes();
}
Mithril Whip:
if(i == ****)//item id
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anIntArray156 = new int[1];
class8.anIntArray160 = new int[1];
class8.anIntArray156[0] = 528;
class8.anIntArray160[0] = 43297;
class8.anInt174 = 5412;
class8.anInt181 = 840;
class8.anInt190 = 280;
class8.anInt198 = 0;
class8.anInt204 = 0;
class8.anInt169 = -2;
class8.anInt194 = 56;
class8.anInt165 = 5409;
class8.anInt200 = 5409;
class8.anInt188 = -1;
class8.anInt164 = -1;
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = "Mith Whip";
class8.aByteArray178 = "Whip Made Of Mithril".getBytes();
}
Black Whip:
if(i == ****)//item id
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anIntArray156 = new int[1];
class8.anIntArray160 = new int[1];
class8.anIntArray156[0] = 528;
class8.anIntArray160[0] = 8;
class8.anInt174 = 5412;
class8.anInt181 = 840;
class8.anInt190 = 280;
class8.anInt198 = 0;
class8.anInt204 = 0;
class8.anInt169 = -2;
class8.anInt194 = 56;
class8.anInt165 = 5409;
class8.anInt200 = 5409;
class8.anInt188 = -1;
class8.anInt164 = -1;
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = "Black Whip";
class8.aByteArray178 = "Whip Made Of Black".getBytes();
}
Steel Whip:
if(i == ****)//item id
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anIntArray156 = new int[1];
class8.anIntArray160 = new int[1];
class8.anIntArray156[0] = 528;
class8.anIntArray160[0] = 43072;
class8.anInt174 = 5412;
class8.anInt181 = 840;
class8.anInt190 = 280;
class8.anInt198 = 0;
class8.anInt204 = 0;
class8.anInt169 = -2;
class8.anInt194 = 56;
class8.anInt165 = 5409;
class8.anInt200 = 5409;
class8.anInt188 = -1;
class8.anInt164 = -1;
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = "Steel Whip";
class8.aByteArray178 = "Whip Made Of Steel".getBytes();
}
Bronze Whip:
if(i == ****)//item id
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anIntArray156 = new int[1];
class8.anIntArray160 = new int[1];
class8.anIntArray156[0] = 528;
class8.anIntArray160[0] = 33;
class8.anInt174 = 5412;
class8.anInt181 = 840;
class8.anInt190 = 280;
class8.anInt198 = 0;
class8.anInt204 = 0;
class8.anInt169 = -2;
class8.anInt194 = 56;
class8.anInt165 = 5409;
class8.anInt200 = 5409;
class8.anInt188 = -1;
class8.anInt164 = -1;
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = "Iron Whip";
class8.aByteArray178 = "Whip Made Of Iron".getBytes();
}
if(i == ****)//item id
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anIntArray156 = new int[1];
class8.anIntArray160 = new int[1];
class8.anIntArray156[0] = 528;
class8.anIntArray160[0] = 5652;
class8.anInt174 = 5412;
class8.anInt181 = 840;
class8.anInt190 = 280;
class8.anInt198 = 0;
class8.anInt204 = 0;
class8.anInt169 = -2;
class8.anInt194 = 56;
class8.anInt165 = 5409;
class8.anInt200 = 5409;
class8.anInt188 = -1;
class8.anInt164 = -1;
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = "Broze Whip";
class8.aByteArray178 = "Whip Made Of Bronze".getBytes();
}
Green Dragon Chainbody:
if(i == ****)//item id
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anIntArray156 = new int[5];
class8.anIntArray160 = new int[5];
class8.anIntArray156[0] = 914;
class8.anIntArray160[0] = 999999;
class8.anIntArray156[1] = 918;
class8.anIntArray160[1] = 999999;
class8.anIntArray156[2] = 922;
class8.anIntArray160[2] = 999999;
class8.anIntArray156[3] = 391;
class8.anIntArray160[3] = 999999;
class8.anIntArray156[4] = 917;
class8.anIntArray160[4] = 999999;
class8.anInt181 = 1100;
class8.anInt190 = 568;
class8.anInt198 = 0;
class8.anInt204 = 0;
class8.anInt169 = 0;
class8.anInt194 = 2;
class8.anInt165 = 3820;
class8.anInt200 = 3821;
class8.anInt174 = 3823;
class8.anInt188 = 156;
class8.anInt164 = 337;
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = "Green Dragon Chain";
class8.aByteArray178 = "Green Dragon Chain".getBytes();
}
Green Dragon Platelegs:
if(i == 9097)
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anIntArray156 = new int[2];
class8.anIntArray160 = new int[2];
class8.anIntArray156[0] = 926;
class8.anIntArray160[0] = 999999;
class8.anIntArray156[1] = 912;
class8.anIntArray160[1] = 999999;
class8.anInt181 = 1740;
class8.anInt190 = 444;
class8.anInt198 = 0;
class8.anInt204 = 0;
class8.anInt169 = 0;
class8.anInt194 = -8;
class8.anInt165 = 5024;
class8.anInt200 = 5025;
class8.anInt174 = 5026;
class8.anInt188 = -1;
class8.anInt164 = -1;
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = "Green Dragon Platelegs";
class8.aByteArray178 = "Green dragon platelegs".getBytes();
}
Dragon Defender:
if(i == ****) {//item id
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";
class8.anIntArray156 = new int[1];
class8.anIntArray160 = new int[1];
class8.anIntArray156[0] = 74;
class8.anIntArray160[0] = 924;//924 should be dragon texture
class8.anInt181 = 490;
class8.anInt190 = 344;
class8.anInt198 = 192;
class8.anInt204 = 138;
class8.anInt169 = 1;
class8.anInt194 = 20;
class8.anInt175 = 56;
class8.anInt197 = 116;
class8.anInt174 = ****;//ground model
class8.anInt165 = ****;//wear
class8.anInt200 = ****;//wear
class8.aString170 = "Dragon defender";
class8.aByteArray178 = "A defensive weapon.".getBytes();
}
Well, that's all I got now, I'll edit this some more, after I get more 8)
No picture!!!!
how Are WE i mean WWEEEE gona know???????
waaaaaaaaahhh...
If this is for Worldscape Blitz, drop it.
Ryan has stated that he doesn't want re-colored items in Worldscape Blitz. However, if these are for other people and there own clients, then my apologies. By the way, I liked the picture of the dragon Legend's cape.
Keep up the good work,
Zelda.
Quote from: Zeldagirl on August 28, 2008, 08:40:18 AM
If this is for Worldscape Blitz, drop it.
Ryan has stated that he doesn't want re-colored items in Worldscape Blitz. However, if these are for other people and there own clients, then my apologies. By the way, I liked the picture of the dragon Legend's cape.
Keep up the good work,
Zelda.
That is correct.
There will NOT be any Re-colored items in the near future for Blitz.