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Topics - Ry60003333

#1
News and Announcements / Roadmap Status
January 30, 2017, 04:47:29 AM
Roadmap Update
Hey guys! I just wanted to give a quick status update on what we have been doing. If you have checked out the RuneRebels forums, you can see that we have turned into an organized development machine. I'll be posting some screenshots here of some behind the scenes developer sites and tools soon, but things have been going very well. In addition, the majority of the content that we work on is automatically applied to WorldScape as well.

I will start posting an update post over here for every update we do to RuneRebels to notify you guys on what has been added to WorldScape as well.

Accounts
The main barrier that stops us from bringing more people to WorldScape is the dual accounts, which I hope to remedy soon. I need to move to a new server soon anyway, so when I do that I plan on trying to do the merge as well. Basically, I will merge only the accounts, and before doing this process I will see how many username conflicts there are and if the accounts actually have any posts and if they have ever logged in to the game. I will also do a test run on a copy of the forums to make sure I don't destroy anything. ;)
#2
News and Announcements / Ry's Roadmap Update!
December 13, 2016, 03:41:44 AM
Roadmap Update




Hello everyone! I just wanted to make this post to give a high level overview of the roadmap for the servers! This is still a work in progress plan, but it should give you guys a good sense of the direction that we want to take the games and how we plan to mitigate many of the issues that we have experienced in the past. I also want to formally announce that Bill, Petter, and Onur have returned to assist me in the development and administration of the games, and I am very excited to be working with them again! 8)



Accounts / Login Server
One of my main goals is to get all of the AllGoFree sites using the same user database. I would like to merge the logins for the WorldScape and RuneRebels forum accounts, so you have a single login across both. To be clear, this will not merge in game accounts or the forums themselves, it will just tie them both to the same username and password. This will require a few database tricks and possibly a page for people to link their two accounts into one, so I will keep you updated on this.

The added benefit of this is that the friends chat will be linked between the two games, and it should help us form a larger, stronger, and more well connected community. In addition, any other test game worlds or services we create will use these accounts. :)



Blitz Engine / API
The effort that I am currently putting all of my energy towards is the new Blitz API. This will allow other developers to make plugins for the engine, and also modify existing plugins once they have been converted to use the API. This is what I have been doing on the livestream if any of you have been watching!

This a major effort and requires changes to every plugin, and there are currently over 80 plugins for the engine. However, progress has been very quick, and once all of the plugins are compiling again I will spin up a developer world to make sure there are no major regressions in the game. If all goes well, we will start looking for additional developers to take on some of the plugins. For example, one person could be responsible for the Woodcutting and Firemaking plugins, and would be in charge of fixing bugs or adding missing features to those plugins. These developers would have access to the Blitz API as well as the plugin they would be working on.



Bug Hunters
This goes hand in hand with the last point. In addition to having people focused on specific areas of the game, we would like to assign "Bug Hunters" to work with these new developers on finding bugs in the game and reporting them in the proper manner. These individuals would have direct access to file issues on the plugin repositories, where the developers would then review them, as opposed to regular players which report bugs on the forums. They would also be responsible for scanning the forums and screening bug reports, and ensuring that real bugs have an issue created in Gitlab.



Community
Overall, the theme is that we would like to grow the community and bring everyone closer together, and give members more responsibility of working on and maintaining the game. I've learned that I don't have enough time to do everything myself, which resulted in the stagnation of the game. By opening things up more and finding excited, talented individuals to join the team, I believe we can make some of the best private servers on the planet.

Let me know what you guys think!
Ry60003333
#3
So I know that there isn't much traffic to this site anymore, but if possible I would like to start slowly reviving and evolving it.

Where have you been?
Unfortunately, life got the best of me and I was unable to dedicate the required time to keep up on new content for the games. :-[ I recently graduated college and was running a home automation startup for some time as well as working on a mobile MMORPG called http://adventureguildgame.com/. This game actually uses the same server engine as WorldScape, and many improvements were made during the development cycle of that game. All of these changes have now been merged back into WorldScape, and while they don't offer any content changes, provide a much cleaner API for creating new content, added stability, and cleans out a of the old cruft that I created while in middle/high school!

What is the future of WorldScape
Well, there are couple of options. Due to the recent news that MoparScape was sold to someone who may not have the communities best intentions in mind, I was thinking of starting a new developer community around private servers. I still believe that we have some of the best server technology in this space, and would love to see it put to good use. Mostly though, I want to grow a community. I know it won't be the same as it was before, but I believe we can make it something better. I hope to see more of you back on the site, in Skype chats/calls, and maybe even in game!

- Ry60003333
#4
General (WS) / Predator
September 06, 2015, 12:35:47 AM
So Predator fell asleep on Skype with us while trying to reach 135 Agility in-game. ::)

#5
News and Announcements / Admin Update
September 05, 2015, 11:39:09 PM




Included updates:
- Added support for typing skill names as the parameter in the ::sc command.

#6
Stories / AllGoFree University
March 20, 2015, 11:06:21 PM
AllGoFree University

Chapter One

… To be continued.
#7
News and Announcements / HTTPS
January 30, 2015, 03:55:50 AM
I am very happy to announce that the WorldScape Forums now default to using HTTPS, so the traffic between the site and your browser is now encrypted. :D
#8
General (WS) / The History of WorldScape Development
January 30, 2015, 03:54:31 AM
WorldScape Development

Blitz was actually the initial rewrite of WorldScape Classic; It was supposed to fix the shit ton of issues we were having with the WinterLove based source. This included things like...

  • The server using all of the computer's CPU
  • The server shoving all of the computer's memory down it's throat
  • Crashing when more then about 70 players logged in
  • Requiring an auto-restarter to restart the server almost once a day
  • client.java containing like 65355 lines of code and being like 2 MB in size

So I went on my merry way as a middle schooler rewriting the server, and about halfway I realized I was making a really crappy clone of WinterLove that was only slightly better, pictured below.


So Jeremy and I scrapped it and continued on with WorldScape Classic. We (by we, I mean I) took the Blitz networking and Login Server and franken-graphed it into the Classic code, and somehow the beast worked. However, when 474 servers came out (the ones where you were stuck on Tutorial Island ::)), I was extremely interested in them. I remembered a very small 317 base I created from scratch after the WorldScape Blitz failure; I dubbed this engine, RS2Blitz. As you can see below, it wasn't very functional.


However, I set out of the quest of making it work with the 474 client, and was able to achieve that goal.


This evolved into a 503 server, then 508, and then I got tired of updating the revision so I added multi-revision support. I added back in 317 support as well, and then realized I had a really good base going here!


I then took WorldScape Classic and ported all of the major content into a plugin for this new engine called "Classic". We migrated to using the SMF accounts as the in game accounts, posted the account migration tool, and from then on it was smooth sailing. 8)


The rest is history, and is all documented on this forum. We will forever be a WorldScape family. ;D
#9
News and Announcements / Recent Downtime
November 11, 2014, 08:24:35 PM
AllGoFree Downtime

Who?
As many of you probably noticed, all AllGoFree services were offline for the past few days. This was due to our lovely friends at Time Warner Cable, who decided to "quarantine" (turn off) the Internet at the location where the majority of services are hosted.

Why?
Time Warner turned off the Internet because we didn't have an @twc.com email address. I'm not kidding. They turned off our Internet to try and get us to register for an email address. Apparently this is a common thing.

Did they fix it?
No; at first, they didn't know how what was wrong. It took two days and many escalations to get a phone representative to finally tell us they blocked us. When he attempted to unblock us, it required a reboot of our modem, which then knocked out the home phone as well!

Then what?
It turns out that Time Warner had permanently blacklisted our modem, so we had to swap out our modem for a completely new one. This has finally gotten everything working again, after three days of terrible customer service for a problem that they caused.

What can we do?
If this downtime angered you, made you sad, or you even just noticed, please help us stop this type of behavior by ISPs. When I said on the phone that it shouldn't be legal for them to disable our service without notice and then give us the runaround about it, he said "actually we can, its in the contract".

These companies don't care one bit about their customers. If you have had to deal with AT&T, Verizon, Time Warner, Comcast, Cox, or any ISP or cellular provider on the phone, you know what I am talking about. Please visit the site below to try and save the Internet, so that new ideas have a chance at becoming great. Without things like net neutrality, AllGoFree wouldn't exist. Please help keep us alive!


#10
News and Announcements / 508 Client!
November 08, 2014, 06:03:28 AM
508 Client



Due to popular request, we have reuploaded the 508 and 508 HD clients! You can find the download link on the World Select page, or you can click here.
#11
QOTD / QOTD November 18th 2014
November 08, 2014, 05:21:58 AM
Where do you see yourself in life in 2 years?
#12
News and Announcements / Account Activation
November 02, 2014, 12:25:16 AM
So apparently our email server has been blocked by a lot of the major email providers and ISPs. Due to this, a lot of accounts were stuck in the activation process. I have just cleared off the activation backlog and anyone who was waiting for an activation email should now be able to login to the forums and game.

Enjoy! :)

- Ry60003333
#13
QOTD / QOTD November 1st 2014
November 01, 2014, 08:13:31 PM
What did you do for Halloween? 8)
#14
General (OT) / Ryan's Favorite iOS Apps
October 28, 2014, 02:44:31 PM
Ry's iOS Apps


So Kryptonite made the suggestion that I post a list of some my favorite and mostly commonly used iOS apps; so here it goes!




Twitterrific

I don't know if you guys use Twitter a lot, but I use it all the time! Sadly, the official iOS App for Twitter is really terrible. Twitterrific is a fantastic Twitter client for both Mac and iOS. It has a really beautiful interface with both light and dark themes, and I absolutely love using it!



Waze

Waze is an amazing app. It is a map and navigation app that is based on the aspect of social networking; you create your own Wazer that has a username, an avatar, and earn points by driving with the app open, reaching achievements, or by using the most awesome feature of the app; reporting problems with the road. You can report traffic, cars stopped on the shoulder of the road, and the best part, you can report the locations of police officers. When you are driving with the app open, it will warn you about cops up ahead, along with any other problems reported by other users. If heavy traffic is detected ahead, the app will automatically reroute you around the traffic! It has probably saved me from many speeding tickets and lots of time stuck in traffic, and I would highly recommend using it!



CARROT Todo

CARROT Todo is the app that I use to keep track of the insane amount of things that I have to get done. CARROT is actually a character inside of the app; she is a sentient AI that will reward you if you complete tasks; slack off and she will be very angry. This app gives you points for completing tasks, and you can unlock many features inside the app, even having your own cat! Her comments are very witty and funny, and I couldn't live without it!


I will be adding more soon! ;D

#15
QOTD / QOTD October 28th 2014
October 28, 2014, 02:34:45 PM
What is something that you could not live without?
#16
Future Updates / Halloween Event Suggstions
October 19, 2014, 06:05:43 PM
Hello WorldScape players! Halloween is coming up soon and we need a super scary event for this year. Please post your suggestions for the Halloween event in this topic. Please keep in mind some of the following criteria when posting ideas for the event:

  • We cannot add new items/npcs/objects/areas to the game.
  • You must include a reward for the event.
  • We can do complex multi step events.
  • We can "personalize" areas so you are the only player there.

I can't wait to program your great ideas! 8)
#17
QOTD / QOTD October 19th 2014
October 19, 2014, 05:50:03 PM
What is one goal in live that you want to meet before you die?
#18
QOTD / QOTD October 18th 2014
October 18, 2014, 07:33:35 PM
What is your favorite kind of pancake? :D
#19
So I know this is James' development blog, but we may share it. ;D

Anyway, I just fixed the donation system that was ported over from RuneRebels to feature the Rune Shards again, and hopefully it should work completely automatically again! I say hopefully because the PayPal sandbox is being a pain so I can't test it, but it will log any errors it encounters. So if you donate and it doesn't go through, please shoot me a private message and I will get back to you ASAP! :)
#20
General (WS) / We are hard at work!
September 01, 2014, 02:22:54 AM