WorldScape Blitz

Official => Future Updates => Topic started by: James on October 06, 2014, 06:42:01 PM

Title: Herblore shop?
Post by: James on October 06, 2014, 06:42:01 PM
Would you guys prefer a herblore shop for supplies?

If so, should we charge rune shards (make it donators only, to help support the server?)
Title: Re: Herblore shop?
Post by: Krest I V on October 06, 2014, 07:11:59 PM
If it's only for donators then the skill becomes something that you have to pay for which isn't really something I'm up for. At the same time, Kane, you, and Predator all paid quite a bit of money in order to get it and it would be a bit unfair if you just all of the sudden made it significantly easier to get the items.


I think that there should be a general skilling shop. In the skilling shop you can buy or sell all sorts of skilling supplies like logs, bones, herbs, ores, and so on. If you sell one hundred logs you can get one piece of currency that can then be used to buy 10 gold ore or 50 essence or 8 kwuarm. Obviously the easier it is to get the resource the less it should be worth in comparison to other resources.
Title: Re: Herblore shop?
Post by: wolf on October 06, 2014, 08:16:30 PM
You know how you get uncut runes from mining. Can we make it you get tokens or something from WC, Mining, Fishing, Thieving and Farming (more frequently) and you spend them on herbs?
Title: Re: Herblore shop?
Post by: Jake on October 06, 2014, 09:10:42 PM
The skill practically is a buyable skill. Evidentially you can only donate to get 135 which is stupid, either that or kill shades for about 4 years. I don't think a Herblore shop should be added, I think it should stay how it is and introduce herbs another way. An efficient way though.
Title: Re: Herblore shop?
Post by: wolf on October 06, 2014, 10:31:40 PM
I like my idea, we just need to remove the herb shop for donators
Title: Re: Herblore shop?
Post by: Krest I V on October 06, 2014, 11:45:56 PM
No don't remove the donator herb shop. If people want to buy a short cut then let them.
Title: Re: Herblore shop?
Post by: Jake on October 07, 2014, 01:56:21 AM
Quote from: Krest I V on October 06, 2014, 11:45:56 PM
No don't remove the donator herb shop. If people want to buy a short cut then let them.
I don't see how it's a short cut. It's the only reasonable way to get 135 Herblore without wasting limitless amounts of time trying to obtain the materials.
Title: Re: Herblore shop?
Post by: Krest I V on October 07, 2014, 02:03:39 AM
Quote from: Jake on October 07, 2014, 01:56:21 AM
Quote from: Krest I V on October 06, 2014, 11:45:56 PM
No don't remove the donator herb shop. If people want to buy a short cut then let them.
I don't see how it's a short cut. It's the only reasonable way to get 135 Herblore without wasting limitless amounts of time trying to obtain the materials.

You just described a short cut. The traditional way would be to waste three and a half eternities getting herbs from Shades and the shortcut would be to just buy the items for a few hundred dollars.
Title: Re: Herblore shop?
Post by: Jake on October 07, 2014, 02:45:53 AM
Short cut or only way you can get 135 Herblore  ???
Title: Re: Herblore shop?
Post by: Krest I V on October 07, 2014, 03:01:26 AM
Short cut. If herblore were released when the rest of the game was released I doubt that Cash, Pvm, and I would be that far considering how many Shades we killed to get 2b in multiple combat stats.
Title: Re: Herblore shop?
Post by: Predator on October 07, 2014, 03:16:29 AM
Lets just introduce a new npc that drops large amounts of herbs.
And then we cam introduce anotherone that drops eyen of newt and all those other things.
Title: Re: Herblore shop?
Post by: wolf on October 07, 2014, 03:17:34 AM
You need to spend a ridiculous amount of money to get all the herbs for 135 through donating though and it's just not worth it imo. But by all means if you think the donator herb shop should stay there then donate hundreds of dollars for the required herbs when there will most likely be a free non-donator way to acquire herbs in the future.
Title: Re: Herblore shop?
Post by: James on October 07, 2014, 08:02:39 AM
Different Slayer Monsters drop Herblore supplies as of the last update.

I'm going to merge the herblore shop, add the things that were mistakenly given out, and add a new area for NPC's that drop multiple herbs.

Any suggestions on an NPC? Should it be fairly hard to kill, or something that's rather easy?
Title: Re: Herblore shop?
Post by: wolf on October 07, 2014, 08:47:18 AM
Quote from: James on October 07, 2014, 08:02:39 AM
Different Slayer Monsters drop Herblore supplies as of the last update.

I'm going to merge the herblore shop, add the things that were mistakenly given out, and add a new area for NPC's that drop multiple herbs.

Any suggestions on an NPC? Should it be fairly hard to kill, or something that's rather easy?
Farmer, or something similar? And I would say rather easier depending on how many herbs it drops?
Title: Re: Herblore shop?
Post by: Predator on October 07, 2014, 10:18:03 AM
Quote from: James on October 07, 2014, 08:02:39 AM
Any suggestions on an NPC? Should it be fairly hard to kill, or something that's rather easy?

Lots of agressive farmers!
Title: Re: Herblore shop?
Post by: Recoil on October 07, 2014, 11:30:41 AM
Idk, it does seem like another way for lazy people to cut corners, but I can see people who favor it as well.
Title: Re: Herblore shop?
Post by: Yoho on October 07, 2014, 12:25:10 PM
Quote from: Jake on October 07, 2014, 10:44:25 AM
Quote from: Krest I V on October 07, 2014, 03:01:26 AM
Short cut. If herblore were released when the rest of the game was released I doubt that Cash, Pvm, and I would be that far considering how many Shades we killed to get 2b in multiple combat stats.
Hows paying $100 of money you've actually had to earn to max out a skill that's completely worthless a short cut? You want to argue about everything and anything but then again that's just typical Nick for anyone who's unaware.

What's quicker? Donating and buying all the herbs or killing shades and getting your herbs kill by kill.
Title: Re: Herblore shop?
Post by: Kryptonite on October 07, 2014, 04:02:19 PM
What the f*ck lol there's already an herb shop for donators why is this even a topic
Title: Re: Herblore shop?
Post by: wolf on October 07, 2014, 07:17:12 PM
I don't donate for the skilling supplies, like seriously what's the point? I usually donate a max of $20 at a time and I don't donate regularly so if I spent that on herbs to me it would be a waste of a money because in reality it won't even get me close to half way.


In another argument you could get 135 for the few hundred dollars it costs to take the easy way then at the end of it all you get a spot on the highscores and a cape, like seriously, you could buy 5 sets of bandos every elegent set multiple times and everything else at least twice, wich could probably buy you double the herbs required for 135 if you buy them from players.
Title: Re: Herblore shop?
Post by: Jake on October 07, 2014, 08:26:30 PM
Quote from: wolf on October 07, 2014, 07:17:12 PM
I don't donate for the skilling supplies, like seriously what's the point? I usually donate a max of $20 at a time and I don't donate regularly so if I spent that on herbs to me it would be a waste of a money because in reality it won't even get me close to half way.


In another argument you could get 135 for the few hundred dollars it costs to take the easy way then at the end of it all you get a spot on the highscores and a cape, like seriously, you could buy 5 sets of bandos every elegent set multiple times and everything else at least twice, wich could probably buy you double the herbs required for 135 if you buy them from players.
If I were to pay $100 just for the herbs I wouldn't sell it for any item. The only person that would donate that much money is someone who actually wants to max out and get 135 Herblore. As you said though, It's pointless donating for skilling items. It's pointless donating for anything, that's not a donation.
Title: Re: Herblore shop?
Post by: Recoil on October 08, 2014, 12:16:06 AM
What if we did the shit they do in 07? Something like nightmare zone? Basically just a mini-game and for the rewards you can get like boxes of herbs, know what I mean?
Title: Re: Herblore shop?
Post by: Jake on October 08, 2014, 12:24:35 AM
Quote from: Recoil on October 08, 2014, 12:16:06 AM
What if we did the shit they do in 07? Something like nightmare zone? Basically just a mini-game and for the rewards you can get like boxes of herbs, know what I mean?
I don't mind that idea. It'd take longer to code and implement but it'd be a bigger update and we can add to it in the long run.
Title: Re: Herblore shop?
Post by: wolf on October 08, 2014, 12:27:21 AM
What I mean is, if you donate $100 for all the herbs, you could probably donate $50 and buy regular donator items and sell them for the same amount of herbs.
Title: Re: Herblore shop?
Post by: Predator on October 08, 2014, 12:31:03 AM
Money has always been a shortcut. It is now, and it will always be.
However, 100 dollars for one skill on an inactive rsps is closer to a scam.
And krest, you are in every single argument that has been on this server ever since it was revived. It's jake's responsibility to be there.

But krest, since I find you more of a kid than anyone else here, let me help you a little.

Youre on a vacation to your cabin in the woods with your whole family. Suddenly you stumble upon a lake
Option 1: drive around the lake (20 minutes extra)
Option 2: cross the lake with a boat ($1000)

Even though option 2 is a shortcut, it's not automaticly the best option.
Title: Re: Herblore shop?
Post by: wolf on October 08, 2014, 12:35:13 AM
Quote from: Predator on October 08, 2014, 12:31:03 AM
Money has always been a shortcut. It is now, and it will always be.
However, 100 dollars for one skill on an inactive rsps is closer to a scam.
And krest, you are in every single argument that has been on this server ever since it was revived. It's jake's responsibility to be there.

But krest, since I find you more of a kid than anyone else here, let me help you a little.

Youre on a vacation to your cabin in the woods with your whole family. Suddenly you stumble upon a lake
Option 1: drive around the lake (20 minutes extra)
Option 2: cross the lake with a boat ($1000)

Even though option 2 is a shortcut, it's not automaticly the best option.
Forum* You're* Automatically*
Title: Re: Herblore shop?
Post by: Recoil on October 08, 2014, 12:43:42 AM
Quote from: Predator on October 08, 2014, 12:31:03 AM
Youre on a vacation to your cabin in the woods with your whole family. Suddenly you stumble upon a lake
Option 1: drive around the lake (20 minutes extra)
Option 2: cross the lake with a boat ($1000)

Even though option 2 is a shortcut, it's not automaticly the best option.

That's a clever perspective, but I just don't think it applies to a video game. I think peoples' main concern is that how rich you are shouldn't determine your stats, a lot of people think it should be based on dedication and skill. I can't speak for Nick though.
Title: Re: Herblore shop?
Post by: Krest I V on October 08, 2014, 01:28:44 AM
I don't care if they buy the skill or not, that's up to them. But comparing a 20 minute walk around the lake opposed to a $1000 ride across the lake isn't anything close to comparing hundreds upon hundreds of hours of killing Shades opposed to the $100 you spent. You stretched the obscene amount smaller and the moderate amount larger. Good try, though, kid.
Title: Re: Herblore shop?
Post by: Jake on October 08, 2014, 01:55:35 AM
Quote from: wolf on October 08, 2014, 12:27:21 AM
What I mean is, if you donate $100 for all the herbs, you could probably donate $50 and buy regular donator items and sell them for the same amount of herbs.
Oh right, Well yeah you're pretty much on the money with that one.

Herblore just needs a re-vamp. Worldscape can't be a donate to be successful server.
Title: Re: Herblore shop?
Post by: Predator on October 08, 2014, 03:01:13 AM
Quote from: Krest I V on October 08, 2014, 01:28:44 AM
I don't care if they buy the skill or not, that's up to them. But comparing a 20 minute walk around the lake opposed to a $1000 ride across the lake isn't anything close to comparing hundreds upon hundreds of hours of killing Shades opposed to the $100 you spent. You stretched the obscene amount smaller and the moderate amount larger. Good try, though, kid.

I don't think you've gotten this yet, but worldscape items and IRL money is actually a diffirent currecy.
Title: Re: Herblore shop?
Post by: Kryptonite on October 08, 2014, 09:07:57 AM
Quote from: Kryptonite on October 07, 2014, 04:02:19 PM
What the f*ck lol there's already an herb shop for donators why is this even a topic
Title: Re: Herblore shop?
Post by: wolf on October 08, 2014, 09:25:09 AM
Quote from: Kryptonite on October 08, 2014, 09:07:57 AM
Quote from: Kryptonite on October 07, 2014, 04:02:19 PM
What the f*ck lol there's already an herb shop for donators why is this even a topic
yoloswag?
Title: Re: Herblore shop?
Post by: Recoil on October 08, 2014, 10:14:08 AM
Lmao Kane...
Title: Re: Herblore shop?
Post by: Krest I V on October 08, 2014, 01:18:42 PM
Quote from: Predator on October 08, 2014, 03:01:13 AM
I don't think you've gotten this yet, but worldscape items and IRL money is actually a diffirent currecy.

Yup, I've gotten that, but I don't quite understand what that has to do with whether or not this is a shortcut or not. Here, I'll do the math for you.

The $100 you paid to have the skill handed to you (quite literally, actually) would have taken about 13 hours for me to earn at my job over the summer with taxes applied. All that you need to know for that is the 13 hours.

Now, in WS right now there are 14 different herbs. Because of how little exp you get from just simply cleaning the herbs we'll consider that not to be a factor at all. Of those 14 different herbs, only 5 of them are able to be used to make a potion. We'll assume that each herb has the same drop rate as the others and that overall you can expect an herb 75% of the time. It takes about 20-30 seconds to kill a shade depending largely on luck with hits. Let's use both of these times to find an expected range of time to get the herbs for 135 by killing shades.

The average experience you get per potion is going to be 17,000 exp.

60x60=3600/20=180x(3/4)=135x(5/14)=~48.2x17,000=819,643.
60x60=3600/30=120x(3/4)=90x(5/14)=~32.14x17,000=546,429.

460,504,778/819,643=~561.84
460,504,778/546,429=~842.75

Getting 135 herblore by killing shades will take you anywhere from 561 hours to 842 hours. During that time you could be working at that same job as before and earn anywhere from $4,315 to $6,483.




So in other words, it is very, very clearly a shortcut.
Title: Re: Herblore shop?
Post by: Predator on October 08, 2014, 01:49:00 PM
Quote from: Krest I V on October 08, 2014, 01:18:42 PM
Quote from: Predator on October 08, 2014, 03:01:13 AM
I don't think you've gotten this yet, but worldscape items and IRL money is actually a diffirent currecy.

Yup, I've gotten that, but I don't quite understand what that has to do with whether or not this is a shortcut or not. Here, I'll do the math for you.

The $100 you paid to have the skill handed to you (quite literally, actually) would have taken about 13 hours for me to earn at my job over the summer with taxes applied. All that you need to know for that is the 13 hours.

Now, in WS right now there are 14 different herbs. Because of how little exp y

ou get from just simply cleaning the herbs we'll consider that not to be a factor at all. Of those 14 different herbs, only 5 of them are able to be used to make a potion. We'll assume that each herb has the same drop rate as the others and that overall you can expect an herb 75% of the time. It takes about 20-30 seconds to kill a shade depending largely on luck with hits. Let's use both of these times to find an expected range of time to get the herbs for 135 by killing shades.

The average experience you get per potion is going to be 17,000 exp.

60x60=3600/20=180x(3/4)=135x(5/14)=~48.2x17,000=819,643.
60x60=3600/30=120x(3/4)=90x(5/14)=~32.14x17,000=546,429.

460,504,778/819,643=~561.84
460,504,778/546,429=~842.75

Getting 135 herblore by killing shades will take you anywhere from 561 hours to 842 hours. During that time you could be working at that same job as before and earn anywhere from $4,315 to $6,483.




So in other words, it is very, very clearly a shortcut.

I know it's a shortcut, as i said before. (i think it's deleted)

But you're telling me it won't be fair unless you pay between 4,000 and 6,000 dollars?
Title: Re: Herblore shop?
Post by: Recoil on October 08, 2014, 02:49:02 PM
Why are you so caught up on the short cut thing, that isn't even what the topic is about. James was just wondering if people think it would be fair.
Title: Re: Herblore shop?
Post by: Kryptonite on October 08, 2014, 03:10:37 PM
Wait wait wait wtf where did $6k come from???
Title: Re: Herblore shop?
Post by: Krest I V on October 08, 2014, 04:24:10 PM
Predator, earlier you said that money and in game items are a different currency. I decided to provide a bit of an "exchange rate" between the two to show that they are, in fact, related. I'm not saying that you should have to pay several thousand dollars, but I'd like to show you that your comparison to a lake isn't at all close. The walk around the actual lake would take 650 hours while your $100 trip across the lake would only take fifteen. It isn't a 20 minute walk around the lake and a $1000 trip across like you suggested.

Ethan, it is still pertinent. If the legitimate way takes 650 hours to do then people are going to say that we do need to add new features.

Kane, that's the money you would have earned if the time you spent getting 135 herblore by killing shades at work instead.
Title: Re: Herblore shop?
Post by: Recoil on October 08, 2014, 05:41:02 PM
Well even if it's relevant it doesn't belong on this topic. I feel like in the past couple weeks no one has taken seriously how derailed and off-topic these posts get.
Title: Re: Herblore shop?
Post by: Krest I V on October 08, 2014, 06:11:38 PM
Quote from: Recoil on October 08, 2014, 05:41:02 PM
Well even if it's relevant it doesn't belong on this topic.

u wot
Title: Re: Herblore shop?
Post by: Recoil on October 08, 2014, 06:47:18 PM
You know what I meant. Relevant to WS maybe but not this particular thread.
Title: Re: Herblore shop?
Post by: Krest I V on October 08, 2014, 07:18:03 PM
I was responding directly to someone who posted in the thread. We're still talking about herblore and I'm lobbying for the shop to be added, but just to not make it so that the people who donated basically donated for nothing (also known as donating.)
Title: Re: Herblore shop?
Post by: Kryptonite on October 08, 2014, 08:10:41 PM
Omg shut up
Title: Re: Herblore shop?
Post by: Recoil on October 08, 2014, 08:11:29 PM
Lol...
Title: Re: Herblore shop?
Post by: Jake on October 08, 2014, 08:48:24 PM
Quote from: Kryptonite on October 08, 2014, 08:10:41 PM
Omg shut up

Quote from: James on October 06, 2014, 06:42:01 PM
Would you guys prefer a herblore shop for supplies?

If so, should we charge rune shards (make it donators only, to help support the server?)
Lets return the topic to what it's intended for. Not for whether or not people take shortcuts.
Title: Re: Herblore shop?
Post by: wolf on October 08, 2014, 10:24:51 PM
I refuse to read all that  nonsense.
Title: Re: Herblore shop?
Post by: Kryptonite on October 08, 2014, 10:45:49 PM
Quote from: Jake on October 08, 2014, 08:48:24 PM
Quote from: Kryptonite on October 08, 2014, 08:10:41 PM
Omg shut up

Quote from: James on October 06, 2014, 06:42:01 PM
Would you guys prefer a herblore shop for supplies?

If so, should we charge rune shards (make it donators only, to help support the server?)
Lets return the topic to what it's intended for. Not for whether or not people take shortcuts.

I don't know what to say about this post.......
Title: Re: Herblore shop?
Post by: Jake on October 08, 2014, 10:50:31 PM
I never said I wasn't one of the people that diverted the topic, but I'm not continuing the bullshit. Everything is so political and involves conflict, lets just forget about the stupid short cut shit. It's not a big deal.

If anymore of this conflict/political bullshit continues then action will be taken.
Title: Re: Herblore shop?
Post by: Kryptonite on October 08, 2014, 11:01:30 PM
Well sure, I'd love for a pre-existing shop to be re-added to the game.
Title: Re: Herblore shop?
Post by: Jake on October 08, 2014, 11:50:42 PM
Main thing I'm curious about is will it be donator access only?
Title: Re: Herblore shop?
Post by: Krest I V on October 09, 2014, 12:06:03 AM
If James is suggesting it then there's no way it would be donator only as, like Kane said, we already have that. I don't want it to be too easy to buy the herbs though is the thing.
Title: Re: Herblore shop?
Post by: Jake on October 09, 2014, 12:08:54 AM
Well he asked if they'd charge rune shards for the store so I assumed he might've been thinking of keeping it donator only. Hopefully not though.
Title: Re: Herblore shop?
Post by: Krest I V on October 09, 2014, 12:10:14 AM
But that already exists... like there is a shop in the donor bunk that only accepts those rune shards in exchange for herbs...
Title: Re: Herblore shop?
Post by: Jake on October 09, 2014, 12:36:09 AM
Quote from: Krest I V on October 09, 2014, 12:10:14 AM
But that already exists... like there is a shop in the donor bunk that only accepts those rune shards in exchange for herbs...
Yes…. I've been in there before….. I know……….

You're missing what I'm saying. I'm trying to understand what James is saying with charging shards, considering we already have that for donators. Does he mean bringing shards in as a new currency for everyone not just donators?
Title: Re: Herblore shop?
Post by: Kryptonite on October 09, 2014, 12:49:39 AM
No because that would be retarded
Title: Re: Herblore shop?
Post by: Jake on October 09, 2014, 12:50:54 AM
Quote from: Kryptonite on October 09, 2014, 12:49:39 AM
No because that would be retarded
Which is why I don't get it.
Title: Re: Herblore shop?
Post by: James on October 09, 2014, 12:51:28 AM
What I meant was a shop that sold like limps and shit like that... not a shop we already have...
Title: Re: Herblore shop?
Post by: Kryptonite on October 09, 2014, 12:58:16 AM
Yeah add to the eye of newt and vial shop that'd be pretty great actually.
Title: Re: Herblore shop?
Post by: Jake on October 09, 2014, 01:10:49 AM
Quote from: James on October 09, 2014, 12:51:28 AM
What I meant was a shop that sold like limps and shit like that... not a shop we already have...
Makes more sense now. Yeah this should be added not for shards though.