News:

Keep our threads alive by bumping them often here and here

Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Mia

#16
News and Announcements / Re: Merger/Reset.
January 28, 2016, 05:03:12 AM
This gets me so, very excited!!
#17
General (WS) / Re: trololol
January 24, 2016, 08:04:02 AM
Quote from: Jake on January 24, 2016, 07:35:19 AM
Quote from: I Merk on January 24, 2016, 07:20:51 AM
It's going to take a lot more than a reset. LOL
No one said a reset would fix everything but its a START.

Caring & development is what will fix it

;D
#18
General (WS) / Re: trololol
January 23, 2016, 11:27:32 PM
I don't see the point of keeping the stats/items the way they are right now if nobody who wants to keep everything doesn't play often in-game.

Why keep something if nobody will use it?

#19
General (WS) / Re: trololol
January 22, 2016, 10:52:28 PM
Good.  Wouldn't want everyones hard work go to waste :-)
#20
General (WS) / Re: trololol
January 22, 2016, 10:09:54 PM
Quote from: Kevin on January 22, 2016, 10:05:30 PM
Quote from: Mia on January 22, 2016, 10:03:12 PM
Quote from: Kevin on January 22, 2016, 04:25:30 PM
The way Ryan has designed the server makes it fairly easy to implement basic content. For example, he made a Quest Editor we used a lot for RuneRebels, and he also created the Dialogue editor, I used that a lot.

He's good at making tools to get content made.

One of the biggest problems with WorldScape is the economy. There is literally no economy, we've tried making mini-games that are never used or even thought about and it just gets ignored. Adding more content won't exactly fix the problem...

One thing I wouldn't mind doing, but will likely never happen is a complete character reset. (Items/Stats) And make the max stat 99, and adjust the xp rate to fit that.

I would support a complete character reset. But, I know people who've worked hard for their ranks and stats, so why not just a item reset?

Pretty cheap to have stats that were achieved with duplicated items.
I get that.  And with the way Jeremy had things back then, giving away all these "rare" items etc was another factor to why the eco sucks. 
I still love the idea of Rares, but I think we should be obtaining rare items from Boss drops, monster drops or Admin Hosted Events.  That way we can still have items from holidays events but they wouldn't be classed as "rare".

Also as read from above, posting Ryan's codes online in my opinion isn't fair.  He's kept it 'hidden' now for so long and it wouldn't be right if we just   posted it for the world to see.


As for stats that were trained without items (agility)  Would they be reset also? Anyhow,  I do believe starting new would be the best and the worse thing.
#21
General (WS) / Re: trololol
January 22, 2016, 10:03:12 PM
Quote from: Kevin on January 22, 2016, 04:25:30 PM
The way Ryan has designed the server makes it fairly easy to implement basic content. For example, he made a Quest Editor we used a lot for RuneRebels, and he also created the Dialogue editor, I used that a lot.

He's good at making tools to get content made.

One of the biggest problems with WorldScape is the economy. There is literally no economy, we've tried making mini-games that are never used or even thought about and it just gets ignored. Adding more content won't exactly fix the problem...

One thing I wouldn't mind doing, but will likely never happen is a complete character reset. (Items/Stats) And make the max stat 99, and adjust the xp rate to fit that.

I would support a complete character reset. But, I know people who've worked hard for their ranks and stats, so why not just a item reset?
#22
General (WS) / Re: trololol
January 20, 2016, 09:47:25 PM
Quote from: Kevin on January 20, 2016, 12:12:36 AM
It's actually already made...



Ryan does a lot of back-end stuff, most of which he doesn't post about.


He's a lot smarter than we all already believe, too.
#23
General (OT) / Re: Ryan and Kevin
January 18, 2016, 03:55:48 AM
Digging the views.  haha
#24
General (WS) / Re: What are your wishes?
January 18, 2016, 03:53:54 AM
Quote from: Jake on January 17, 2016, 04:25:23 AM
omg mia can you not? just for once can you please just not.

Not
#25
General (OT) / Re: Howdy
January 18, 2016, 03:52:32 AM
Ermagerd, Berl!
How R u Berl!
FANGIRLFANGIRL



No srsly,
How are you, Bill!?
#26
General (WS) / Re: What are your wishes?
January 17, 2016, 12:40:13 AM
What... the.
#27
RuneScape Discussion / Re: Oldschool Runescape!
January 08, 2016, 04:41:24 AM
Quote from: Jake on January 08, 2016, 12:15:48 AM
Bruh fk playing that shit lol. I haven't heard anything about it I don't really follow it much, though.

Yeah it was a massive troll for years then they polled it and it didn't get enough "Yes" votes so they didn't develop it. They claim they're going to re-poll it though.





On the Runescape page
#28
RuneScape Discussion / Re: Oldschool Runescape!
January 07, 2016, 07:13:33 AM
Quote from: Jake on January 07, 2016, 05:38:28 AM
Quote from: Mia on January 06, 2016, 08:38:17 PM
Don't know if it's already out or not but apparently the very first original "runescape' is releasing in a few days??
Runescape Classic or Devious MUD? RSC That's been available forever if you had an account from that time & I highly doubt they're re-realease something like Devious MUD lol.

They're releasing the Invention skill on RS3 very soon and, also, apparently they're re-polling sailing sometime in 2k16.

Yeah, Devious MUD. Not sure if it is true though. 
Sailing?   I remember people talking about that like 5-6 years ago!
#29
RuneScape Discussion / Re: Oldschool Runescape!
January 06, 2016, 08:38:17 PM
Don't know if it's already out or not but apparently the very first original "runescape' is releasing in a few days??
#30
General (WS) / Re: Rumors that turned out to be true
January 06, 2016, 09:48:26 AM
I was Jeremy's girlfriend..
Oh no
That means
i'm Jeremy
illuminati comfirmed




hahaha..
he got issues.