WorldScape Blitz

Official => Future Updates => Topic started by: James on September 27, 2014, 10:22:16 PM

Title: "Failing" Agility Courses?
Post by: James on September 27, 2014, 10:22:16 PM
Hey guys,

I was talking to a couple of people, and they all generally shared the same opinion as me.

I don't think that agility should be a 'failable' skill, being as it's already very slow.

Would you guys like to see failing courses implemented, or would you rather them not be failable?
Title: Re: "Failing" Agility Courses?
Post by: Krest I V on September 27, 2014, 10:25:40 PM
I don't see much of a point. Just like all skills on here, it's going to be pretty easy to get it to level 100 and at that point failure is really low. Cooking is another skills with failure (burning your food) and I can't remember ever burning any sharks after I hit level 100 in that skill
Title: Re: "Failing" Agility Courses?
Post by: Kryptonite on September 28, 2014, 01:46:01 AM
Nick has a point... if it's an inconvenience for you to make them un-failable then don't even bother.
Title: Re: "Failing" Agility Courses?
Post by: James on September 28, 2014, 01:54:22 AM
Quote from: Kryptonite on September 28, 2014, 01:46:01 AM
Nick has a point... if it's an inconvenience for you to make them un-failable then don't even bother.

It would require a lot more code... if we leave them un-failable, then agility itself is almost 100% trainable. Of course, because the way that our agility movement is masked, there's some issues with player animations, but really those don't mean much to the skill.
Title: Re: "Failing" Agility Courses?
Post by: Yoho on September 28, 2014, 02:41:04 AM
Quote from: Anna on September 28, 2014, 01:54:22 AM
Quote from: Kryptonite on September 28, 2014, 01:46:01 AM
Nick has a point... if it's an inconvenience for you to make them un-failable then don't even bother.

It would require a lot more code... if we leave them un-failable, then agility itself is almost 100% trainable. Of course, because the way that our agility movement is masked, there's some issues with player animations, but really those don't mean much to the skill.

What is with yours and Ryan's name change?  :o
Title: Re: "Failing" Agility Courses?
Post by: Kryptonite on September 28, 2014, 11:15:56 AM
Quote from: James on September 28, 2014, 01:54:22 AM
Quote from: Kryptonite on September 28, 2014, 01:46:01 AM
Nick has a point... if it's an inconvenience for you to make them un-failable then don't even bother.

It would require a lot more code... if we leave them un-failable, then agility itself is almost 100% trainable. Of course, because the way that our agility movement is masked, there's some issues with player animations, but really those don't mean much to the skill.
Ok then just leave it lol
Title: Re: "Failing" Agility Courses?
Post by: flame12 on September 30, 2014, 10:35:08 PM
soo is there agility?
Title: Re: "Failing" Agility Courses?
Post by: Kryptonite on September 30, 2014, 10:35:52 PM
Quote from: flame12 on September 30, 2014, 10:35:08 PM
soo is there agility?

yes type ::gnomecourse