WorldScape Blitz

Your Thoughts => Suggestions => Topic started by: Jake on December 10, 2012, 06:55:53 AM

Title: Boss Npc's.
Post by: Jake on December 10, 2012, 06:55:53 AM
I think we should add some Boss Npc's with some rare drops, there's not much to test yourself on. Maybe Jad could be fixed up? As long as the mapdata is added for the 508. But I just think Worldscape has always lacked in this department and it's never been a strong point.

It could also be an advertising aspect too.

Just a suggestion  8)
Title: Re: Boss Npc's.
Post by: Kevin on December 10, 2012, 04:58:39 PM
We discussed doing either KBD or Kalphite Queen. Not sure what the drops would be.
Title: Re: Boss Npc's.
Post by: Altaïr on December 10, 2012, 05:01:58 PM
Well what would you guys consider rare? I guess that could be a drop.
I would suggest something myself but I'm still looking out for replacement parts for my desktop. (I have a 200watt PSU trying to chug two hard drives, and external firewire drive, an ATI gpu running in low power mode and a wifi card, so I'm not left with much more room for anything intensive atm :(  )

Also, what about making said bosses level dependant on the player facing them. All you'd need is to shove the bosses in a single-combat zone so a noob can kill the boss with equal challenge to a 138.
Title: Re: Boss Npc's.
Post by: Jake on December 11, 2012, 06:52:17 AM
A set level would make it better, Something high leveled. That way it's actually an achievement when you've defeated it.

Kalphite Queen would be nice. She's been pretty inactive in her cave since the beginning of Worldscape. Most people probably don't even know the command. Also you can make it into a little quest sort of thing to be able to verse her. Like you need to defeat 10 workers and 10 soldiers to be have the ability to attack her.

I'm thinking combat items, considering it's a boss. Maybe AGS's, SS, Bandos, 3a etc that way there's more ways to get those items other than barrows  ::) (Or donating)
Title: Re: Boss Npc's.
Post by: gomes97 on December 11, 2012, 07:04:50 AM
kevin just look dont get lesser rares because all the kills there are not many rares anymore.
Title: Re: Boss Npc's.
Post by: Free Legend on December 11, 2012, 02:49:24 PM
I think boss npc's would be fun. Not the normal Runescape bosses though. Maybe the development team could think of something really unique.
Title: Re: Boss Npc's.
Post by: Altaïr on December 11, 2012, 04:13:19 PM
Here's a wild idea: Custom boss, one brand new that's been made in 3DSMax or something.

And no, I won't be modelling one if the idea goes ahead, I'm useless at designing shit. :(
Title: Re: Boss Npc's.
Post by: Kevin on December 11, 2012, 04:39:50 PM
We discussed a boss last night. Not going to give away a lot of details about it. It is going to be a boss with a twist of a sort. We are just deciding what the drops are going to be for it. Not sure when this will happen. But it will. I hope soon :)
Title: Re: Boss Npc's.
Post by: Jake on December 11, 2012, 11:55:46 PM
Quote from: Kevin on December 11, 2012, 04:39:50 PM
We discussed a boss last night. Not going to give away a lot of details about it. It is going to be a boss with a twist of a sort. We are just deciding what the drops are going to be for it. Not sure when this will happen. But it will. I hope soon :)
Will there be a poll or something similar for the community to vote for what drops will be added or will it be purely off staff decision?
Title: Re: Boss Npc's.
Post by: Grievous on December 12, 2012, 06:43:46 AM
Good idea, but please don't ruin rares, if anything make them drop good-cheap pking gear? (Barrow gloves, fighter torso)
Title: Re: Boss Npc's.
Post by: Jake on December 12, 2012, 06:47:07 AM
Quote from: Grievous on December 12, 2012, 06:43:46 AM
Good idea, but please don't ruin rares, if anything make them drop good-cheap pking gear? (Barrow gloves, fighter torso)
There's hardly any rares floating around. The people who have them will give no one any chance of buying them. Who ever is in possession of them are pretty much keeping them.
Title: Re: Boss Npc's.
Post by: Grievous on December 12, 2012, 06:52:56 AM
I mean, do they really have to? If anything, add new rares, it's unfair to the people who've worked hard for them.
Title: Re: Boss Npc's.
Post by: Jake on December 12, 2012, 06:55:47 AM
They don't have to but if they want some use for things they're adding they should at least make it worth while for the player. I agree with new rares, Or highly valuable items. Combat items would be pretty good, Like you said. (Torso, Barrow gloves etc)
Title: Re: Boss Npc's.
Post by: Grievous on December 12, 2012, 06:57:18 AM
Making it worth while is probably the hardest thing here, making it good, but not too good, if you know what I mean?
Title: Re: Boss Npc's.
Post by: Jake on December 12, 2012, 07:01:32 AM
I personally think it should be super hard. That way it's actually an accomplishment when you've defeated the boss.

Put it this way.
  Easy to kill; Lower rare drop rate.

  Harder to kill; Higher rare drop rate.

Title: Re: Boss Npc's.
Post by: Grievous on December 12, 2012, 07:05:41 AM
That's obvious. I also think that they should make all the monsters solo-able. Also, if you're going to make a boss, make it right, you know? Often developers just trows out bosses without thinking about how people could take an advantage of it. (Safespot, weakness, droprates)


Title: Re: Boss Npc's.
Post by: Jake on December 12, 2012, 07:08:45 AM
Quote from: Grievous on December 12, 2012, 07:05:41 AM
That's obvious. I also think that they should make all the monsters solo-able. Also, if you're going to make a boss, make it right, you know? Often developers just trows out bosses without thinking about how people could take an advantage of it. (Safespot, weakness, droprates)
Example: Jad.

Although he mightn't have been that useful back then when he was added because all the game was about back then was maxing your combat and Pking.
Title: Re: Boss Npc's.
Post by: ratman3 on December 12, 2012, 05:53:04 PM
Quote from: Jake on December 12, 2012, 07:01:32 AM
I personally think it should be super hard. That way it's actually an accomplishment when you've defeated the boss.

Put it this way.
  Easy to kill; Lower rare drop rate.

  Harder to kill; Higher rare drop rate.

This.

If anybody remembers back to Blitz, there was only one way of getting a godsword, and that was from killing the Giant Mole;  It had a rate of something like 1/700 (Or some ludacrisely large number), and that kept gs's pretty rare.  Now of course, the price of godswords decreased over time, over the remainder of blitz.  As supply increased, demand fell;  just like how every item in RS crashes after it's released.

Now obviously, if a monster is released, and it drops a "rare", over time there will be many of these "rares" in the game.  After a few weeks or months, it might not be rare anymore.  So why not cycle the drops from the boss monster that's added?  Every week, two or three items could be added, with let's say, a 1/500 drop rate per item.  After let's say a month, there might be eight or nine items on the list.  This would be roughly 8/500 or 9/500 for getting any rare per kill, being roughly 1.6-1.8% chance.

After a few weeks of this, the admins could run a search on the selected items, which will show the "rares" that have been dropped at the highest concentration.  The items with the highest ammount in game, or that have been on the drop table for the longest time will be removed, with another couple of items released that week.  This will keep a constant 'flow' of items in the market, as well as generating new rares.

The effects of this, to be frank, could go either way.  Somebody could just sit at the boss, spam choc-ices, and hoard up all of the rares, and not sell any at all.  Then they could charge whatever they wanted. If there was a way of preventing prayer, or restricting access to choc's/pump's in the arena, that could prevent it.   But on the other hand, people have been askin' for awhile about the possibility of releasing more rares. 

As well, if this is introduced, you could remove some of the heavily-duped rares (Black (g), Addy (g), etc.) that have little to no value;  This could increase the range of the rares added.

TL;DR.  Large wall of text, new rares changing every so often, and removing some rares.  Stimulating Economy.  Think of the TF2 System of Crates.
Title: Re: Boss Npc's.
Post by: D E A T H on December 12, 2012, 08:52:45 PM
Sea troll queen was always cool.
Warriors with upped stats like a melee, range, mage warriors that drop their fighting type of stuff. If you don't get that ask in a post to clarify it more.
Title: Re: Boss Npc's.
Post by: Jake on December 14, 2012, 12:11:28 AM
Quote from: D E A T H on December 12, 2012, 08:52:45 PM
Sea troll queen was always cool.
Warriors with upped stats like a melee, range, mage warriors that drop their fighting type of stuff. If you don't get that ask in a post to clarify it more.
Like if you defeat a guard he drops iron plate?
Title: Re: Boss Npc's.
Post by: Desolate on December 14, 2012, 10:08:36 PM
I think someone sort of touched on this, but I guess to make it more difficult, there could be a teleportation system or an area where the boss is centred that doesn't allow people to bank or use other commands. As Ratman said, the duped items that are unobtainable from the shop could probably be deleted and then used. With newer items, we're limited to 474 (I think), so I guess we could find items in that range not currently present to be used?  :)