WorldScape Blitz

Your Thoughts => Suggestions => Topic started by: scinith on May 26, 2008, 07:29:41 PM

Title: more interactive npc's & quests
Post by: scinith on May 26, 2008, 07:29:41 PM
it would be could if more of the boring shops and stuff would be around just for items like... buckets and spades. i know the general store has it but still.... and quests. i'm thinking that it would be very hard to do this because you would have to make alot more things interactive but if you had the time it'd be a very brilliant idea  ;)
Title: Re: more interactive npc's & quests
Post by: Ry60003333 on May 26, 2008, 11:17:39 PM
Yea, I'm trying to make an advanced system in Blitz that would allow us to do anything when a player does something. Like an event-trigger system kind of. Like you click an option on an NPC, and we can put in code that the server executes, so we can make that option do anything we please.  ;)
Title: Re: more interactive npc's & quests
Post by: scinith on May 27, 2008, 12:44:09 AM
lol here's the visual basic code for that

if user mouseclick() npc then
    npc action()
         end if

lol
Title: Re: more interactive npc's & quests
Post by: Ry60003333 on May 27, 2008, 10:20:15 PM
Quote from: scinith on May 27, 2008, 12:44:09 AM
lol here's the visual basic code for that

if user mouseclick() npc then
    npc action()
         end if

lol
Blitz uses Python for server-side scripting, really Jython for the implementation. Jython is a Python implementation in Java, which allows the scrips to access the actual server code. Thats what allows us to do anything with it.  :D
Title: Re: more interactive npc's & quests
Post by: scinith on May 27, 2008, 10:29:01 PM
i know lol but im rusty at java haha visual basic is very simple thats why i used it haha