WorldScape Blitz

Your Thoughts => Suggestions => Topic started by: Mia on December 16, 2012, 09:30:41 PM

Title: High Risk Wilderness Area.
Post by: Mia on December 16, 2012, 09:30:41 PM
So People have complained about wearing high boosted/expensive armour @ ::Wildy.

I suggest we make a High Risk Wilderness Area (Maybe Edgeville under the command ::Risk) And that way only people who are wearing HIGH STAT ARMOUR SUCH AS 3rd Age, Bandos ETC can PK to their hearts contents.

& there to be a leaderboard saying the amounts of kills in lumby.

Title: Re: High Risk Wilderness Area.
Post by: wolf on December 16, 2012, 09:39:55 PM
Good Idea but i think the leader board would suit more in Edgeville
Title: Re: High Risk Wilderness Area.
Post by: garrdrenn1 on December 16, 2012, 09:59:28 PM
Good idea, but I think they should do it according to high alch values instead of stats.
Title: Re: High Risk Wilderness Area.
Post by: Kevin on December 16, 2012, 10:10:44 PM
You can stake them, or go to ::dwildy
Title: Re: High Risk Wilderness Area.
Post by: Rex on December 17, 2012, 03:39:35 AM
I think the leader board would be amazing. :)
Title: Re: High Risk Wilderness Area.
Post by: Jake on December 17, 2012, 06:02:21 AM
I'm not a fan of the leader board idea. It's not original and most Pking servers have them.
Title: Re: High Risk Wilderness Area.
Post by: Ry60003333 on December 17, 2012, 03:30:03 PM
This could be a good solution to the argument over the new items in the Wilderness in the other thread. ;)

And instead of a leader board in game maybe we could do something on the high scores or something? Share your thoughts here. :)

Quote from: Jake on December 17, 2012, 06:02:21 AM
I'm not a fan of the leader board idea. It's not original and most Pking servers have them.
Is there anything we could do to make a feature similar to this unique/better? :o
Title: Re: High Risk Wilderness Area.
Post by: Jake on December 18, 2012, 07:39:21 PM
I like the idea of the high scores version. I just dislike the in-game leader boards, you see it to much and it's nothing new/original.

What's the chances of getting a "Weekly" and "Monthly" Pk highscore as well? People could make events and contest for weekly/monthly prizes.
Title: Re: High Risk Wilderness Area.
Post by: wolf on December 21, 2012, 09:35:46 PM
I like jakes idea but the High scores board is mainly for all time scores i don't like the idea of weekly and monthly. but it would be good.
Title: Re: High Risk Wilderness Area.
Post by: Jake on December 22, 2012, 07:07:54 AM
Quote from: wolf on December 21, 2012, 09:35:46 PM
I like jakes idea but the High scores board is mainly for all time scores i don't like the idea of weekly and monthly. but it would be good.
It could start off a big in-game event/competition.
Title: Re: High Risk Wilderness Area.
Post by: Free Legend on December 22, 2012, 10:09:22 AM
I don't know, I don't think we have enough people pking yet to have all these different sections of pking. If it were up to me, there would only be like 2 different areas of pking. I think the duel arena should be used more often.
Title: Re: High Risk Wilderness Area.
Post by: Jake on December 22, 2012, 07:44:32 PM
Quote from: Free Legend on December 22, 2012, 10:09:22 AM
I don't know, I don't think we have enough people pking yet to have all these different sections of pking. If it were up to me, there would only be like 2 different areas of pking. I think the duel arena should be used more often.
Hence the reason why we are suggesting improvements/add-ons to pking so people are more active in the wilderness.
Title: Re: High Risk Wilderness Area.
Post by: Dug on December 23, 2012, 04:03:59 AM
Well, this does sound interesting but has various flaws which might be able to be countered.
Those are just two I thought of :[].
Title: Re: High Risk Wilderness Area.
Post by: Kevin on December 23, 2012, 05:05:04 AM
Quote from: Dug on December 23, 2012, 04:03:59 AM
Well, this does sound interesting but has various flaws which might be able to be countered.

  • People would be able to teleport to the area unless it's put in another dimension which people would not want. In addition many people would like to see the fight no matter if it's the same as regular pking.
  • People would be able to ::bank and put on random crap unless Ryan creates a system that detects the risk you wear. Which most likely ::bank will be disabled.
Those are just two I thought of :[].

We made ::dwildy, which detects if people are wearing armour. It also disables ::bank, teleblocks players, and it is put in a different dimension. Upon entry you are skulled and thrown into the middle. When you arrive in the middle, if you want to leave you have to run to the exit. That is made so players don't run in and out fast.

Dwildy = Dangerous Wilderness. Nobody goes there, no idea why. We can't add all these new things for pking. There isn't enough active pkers online at once.