Hey guys! Tonight, I'm still working on what I'm calling the first step in Worldscape's revival.
Last week, I did some slayer editing, and made the addition of the new slayer tower. This week, I'm going to be adding some more NPC's to the Tower, opening the second floor, and doing a complete overhaul of tasks that are available. I will also be up'ing the spawn times of the NPC's spawned there to 8 seconds per respawn, as oppose to the 60 seconds that they are on now.
The new second floor will have NPC's that are only accessible after a certain slayer level. One of which, being:
Also, one thing that has always irritated me with Slayer is the fact that Vannaka not only gives out tasks, but is also spawned separately to give out skill capes. Well, it's about time for him to be replaced. Introducing, the new Slayer Master:
Work also continues on the new Boss, getting her finely tuned and ready to go. Unfortunately, I'm not going to troll you guys and give you any hints about the identity of the new boss. (Or am I?)
This update should be completed by Sunday at the latest. My goal over the next 1.5-2 months is to have weekly updates. Myself and the other owners have also discussed getting a moparscape sponsorship for Worldscape, once we feel that it has reached the level we want it to be at. Ryan has also launched the first version of the public plugin API.
Yay! :D Glad we'll be having frequent updates.
How is the API going to work?
Quote from: Binary on September 10, 2014, 09:41:58 PM
Yay! :D Glad we'll be having frequent updates.
How is the API going to work?
Basically, from what I gather, you input Java code, and it will export a file. That file (whatever the extension ends up being,) can be directly plugged in to the server. I haven't really had time to fool around with it.
Can you reset my slayer task? I was assigned shades a long time ago and never finished. When I talk to vannaka he tells me I have to kill shades but doesnt mention how many. Killing shades doesnt reward any experience.
Quote from: Krest I V on September 10, 2014, 11:18:07 PM
Can you reset my slayer task? I was assigned shades a long time ago and never finished. When I talk to vannaka he tells me I have to kill shades but doesnt mention how many. Killing shades doesnt reward any experience.
this is the exact same problem for me as well!
This makes me happy ;D
Yeah, I bet that Cash and I not being able to level is exciting for you guys.
yeah reset their slayer task...
Spoil 1 of its good drops for us...
Quote from: Krest I V on September 10, 2014, 11:18:07 PM
Can you reset my slayer task? I was assigned shades a long time ago and never finished. When I talk to vannaka he tells me I have to kill shades but doesnt mention how many. Killing shades doesnt reward any experience.
I have the same issue boys but from what I understand I think this is getting fixed in the next update that James i releasing :D
can you place make it so you can reset your task once pr hour through vannaka or something?
Would be alot easier if oldschool players came on with the same issue.
James you're the best.
Or you could pay like 300k for a new slayer task. That way people can't do what JT did and just ask for new tasks until he had shades :P
Quote from: Jake on September 11, 2014, 08:02:42 PM
Or you could pay like 300k for a new slayer task. That way people can't do what JT did and just ask for new tasks until he had shades :P
I'm going to look at a way to make it only accessible every 30 minutes.
Quote from: James on September 11, 2014, 08:18:09 PM
I'm going to look at a way to make it only accessible every 30 minutes.
James has spoken 8)
James for God?
The API will basically be a JAR file that you can include in a Netbeans project. You will then write all the code for the plugin in that project, and can compile that code into it's own JAR file that the server can load. :)
Quote from: Ry60003333 on September 13, 2014, 01:58:42 PM
The API will basically be a JAR file that you can include in a Netbeans project. You will then write all the code for the plugin in that project, and can compile that code into it's own JAR file that the server can load. :)
So it's basically like a library that you attach to a script? Btw when will this be released?
Quote from: Binary on September 13, 2014, 02:54:47 PM
Quote from: Ry60003333 on September 13, 2014, 01:58:42 PM
The API will basically be a JAR file that you can include in a Netbeans project. You will then write all the code for the plugin in that project, and can compile that code into it's own JAR file that the server can load. :)
So it's basically like a library that you attach to a script? Btw when will this be released?
Soon :$ He's already pushed out a version of the api but that's like reaaallyy basic