Alex was talking in game, he said y'all are coding it. He also said that there will be no rewards for it on worldscape, that's just no fun. I'm suggesting that you reward players with either camp or zombies tickets from doing fight cave, or putting new items in a new tokkul shop and giving tokkul as a reward. Also, a new untradeable piece of pk equipment would be nice for a reward for beating it. Just be sure to make the jad incredibly hard to kill for us 172's. :-)
Support!
Support,
with the fight caves rewards you should get some sort of tokens or points to buy obsidian weapons, shields and the cape.
Quote from: wolf on December 05, 2012, 08:49:02 PM
Support,
with the fight caves rewards you should get some sort of tokens or points to buy obsidian weapons, shields and the cape.
You can already buy that stuff though fairly easily, I was thinking more of something that isn't in-game yet.
I've never been good at fight caves but I'm all for a new mini-game 8)
I think we should have a shop with "casual" clothes. Like Mime and what not, If they're willing to make mime un-rare.
That's what I think anyway.
Quote from: Jake on December 06, 2012, 06:56:08 AM
I've never been good at fight caves but I'm all for a new mini-game 8)
I think we should have a shop with "casual" clothes. Like Mime and what not, If they're willing to make mime un-rare.
That's what I think anyway.
I like this idea.
You don't see many people walking around with casual clothes. They're too hard to get ;D
Honestly, I'm only concerned about the reward for actually beating it. As long as we get something untradeable that shows that we beat it I'm good.
Quote from: garrdrenn1 on December 06, 2012, 08:57:11 AM
Honestly, I'm only concerned about the reward for actually beating it. As long as we get something untradeable that shows that we beat it I'm good.
I like this idea. :) Mime clothes would definitely be a possibility!
Quote from: Ry60003333 on December 07, 2012, 10:56:10 AM
Quote from: garrdrenn1 on December 06, 2012, 08:57:11 AM
Honestly, I'm only concerned about the reward for actually beating it. As long as we get something untradeable that shows that we beat it I'm good.
I like this idea. :) Mime clothes would definitely be a possibility!
I also support that idea. What about a series of items from that minigame though? Just like the barrows chest. It randomly picks what to give out :D?
Quote from: Dug on December 07, 2012, 01:24:28 PM
Quote from: Ry60003333 on December 07, 2012, 10:56:10 AM
Quote from: garrdrenn1 on December 06, 2012, 08:57:11 AM
Honestly, I'm only concerned about the reward for actually beating it. As long as we get something untradeable that shows that we beat it I'm good.
I like this idea. :) Mime clothes would definitely be a possibility!
I also support that idea. What about a series of items from that minigame though? Just like the barrows chest. It randomly picks what to give out :D?
I like this idea as well, it would have to be completely different items from barrows though. Seeing as fight caves take like 100x longer than a round of barrows to complete.
Not mime clothes, Something we can use in fights would be better.
Quote from: Wild on December 09, 2012, 11:38:23 AM
Not mime clothes, Something we can use in fights would be better.
Agreed.
This would be awesome.
the only problem with tokkul is that people already have billions of them
Quote from: nate on December 09, 2012, 12:34:48 PM
the only problem with tokkul is that people already have billions of them
I don't see why Ryan can't delete Tokul.
Quote from: Jake on December 10, 2012, 06:35:43 AM
Quote from: nate on December 09, 2012, 12:34:48 PM
the only problem with tokkul is that people already have billions of them
I don't see why Ryan can't delete Tokul.
Even if he did, people could sell all of their obby shields and such to get it right back. This is why I giving out camp or zombie tokens in place of tokkul, and then another "non-tradeable" item for actually beating it.
Remove the shop as well then, I'm just saying worse comes to worst it's not that big of a deal. I think one currency for all mini-game would be ideal.
then no one would play zombies because camp is so much easier to gain tokens
Quote from: nate on December 11, 2012, 06:11:53 PM
then no one would play zombies because camp is so much easier to gain tokens
Who's to say that can't be adjusted? Tbh you should gain more tokens from zombies.
I could not agree more with what Jake said, All tokens can be used for all mini-game shops and adjusted so you earn the right amount of tokens from certain mini games.
Or you could just change the prices.
On one side, I believe that deleting items earlier is better than later with a growing community. On the other however, Some people would want to use them as a supplement to a trade, but lets face it.. there's been a minimum flow of trade ever since :\..
One idea that we had to help improve trading was to introduce methods within the game itself to remove the items, such as minigames. 8)