The algorithm for how much exp you gain is exactly like RuneScape's, only it has our signature experience multiplier inacted upon it.
A (10) (250) = B
A=level
B=experience
I also made a table of what level you'll get to based on how many lamps you use. This table only applies if you have not trained that stat at all before. It becomes pointless to use them after fifteen uses. If you're looking for a number of lamps necessary to get 135 then I'll just let you know that it is several thousand.
Level Exp Lamps Used
1 0 0
15 2,500 1
40 40,000 2
53 140,000 3
59 272,500 4
64 420,000 5
67 580,000 6
70 747,500 7
72 922,500 8
74 1,102,500 9
75 1,287,500 10
76 1,475,000 11
78 1,665,000 12
79 1,860,000 13
80 2,057,500 14
81 2,257,500 15
Thanks for the work you did : ).
Yup. I'm about to add the main feature. You'll see....
I don't get that algorithm. ::)
Multiply your level by ten then multiply that by 250. That is how much experience you will gain from the lamp.
How'd you figure that out? :o
Smarticles.
Is there an easy way on finding out what level you would be after a certain level? :o
Yeah... You add the exp you'd gain from the lamp to your current exp. If it exceeds the level up margin then you will level up.
Quote from: Sad Panda on March 27, 2011, 11:19:10 PM
Yeah... You add the exp you'd gain from the lamp to your current exp. If it exceeds the level up margin then you will level up.
Thankss. I wasnt thinking. ;) :P
So if im like 100 Magic...(Which im not)
Its like...
100 X 10 = 1000
1000 x 250 = 250000
Exactly, Mike.