WorldScape Blitz

Your Thoughts => Suggestions => Topic started by: I Merk on December 14, 2012, 03:10:16 PM

Title: Zombies
Post by: I Merk on December 14, 2012, 03:10:16 PM
Would you be able to make defence work in zombies? I don't know if it's possible but it's a lot harder than it used to be.
Title: Re: Zombies
Post by: gomes97 on December 14, 2012, 03:15:38 PM
agreed and i think more runes 300 of each
Title: Re: Zombies
Post by: I Merk on December 14, 2012, 03:36:42 PM
The amount of runes given is fine, it's just being constantly hit by 10+ zombies that bothers me.
Title: Re: Zombies
Post by: Krest I V on December 14, 2012, 04:07:13 PM
Was there a change to how defense works in the update? If not, it's part of what makes the game fun and challenging so it should stay, but if it was changed then I agree it should be changed back.
Title: Re: Zombies
Post by: Kevin on December 14, 2012, 04:48:48 PM
We can lower the spawn rate and lower the amount of zombies
Title: Re: Zombies
Post by: lollol on December 14, 2012, 04:49:05 PM
Quote from: Krest I V on December 14, 2012, 04:07:13 PM
Was there a change to how defense works in the update? If not, it's part of what makes the game fun and challenging so it should stay, but if it was changed then I agree it should be changed back.

Right now there is practically no defence, just like in the old days. Defence is only used to equip items, but having 1 Defence is just like having 135, so that makes it harder to kill zombies since they attack u a lil harder cause u have no defence
Anyways, I kind of agree that Defence should exist in zombies, if it's possible of course
Quote from: Kevin on December 14, 2012, 04:48:48 PM
We can lower the spawn rate and lower the amount of zombies

Or maybe u can decrease the zombies' strength
Title: Re: Zombies
Post by: Krest I V on December 14, 2012, 10:27:19 PM
I think that if you make the defense stat count then you should raise the amount of zombies, but not necessarily how much damage they deal. Finding a good balance between all of this might take a while, but I'm fine with a little trial and error (quick process!) as long as we get good results.