WorldScape Blitz

Your Thoughts => Suggestions => Topic started by: Yoho on December 26, 2010, 02:42:41 PM

Title: Funpk warning.
Post by: Yoho on December 26, 2010, 02:42:41 PM
As you can see from previous threads on the rants section, there has been complaints of being lured into wildy by people attacking you while you are in funpk with auto retaliate on.

http://www.worldscapeblitz.com/blitz/smf/index.php/topic,8377.0.html

http://www.worldscapeblitz.com/blitz/smf/index.php/topic,8378.0.html

I'm hoping for a warning to be placed when you enter ::Funpk for everyone's safety of their items which they have worked HARD for.


Explanation of what happened:

Quote from: Insomnom on December 26, 2010, 02:25:36 PM
Here's the problem.
If you go AFK in funpk, and you're set to auto retaliate.. someone can hit you and run.
This causes you to chase them. So they can go north, where there is a gate.
'nd obviously funpk is stationed in the wilderness.. so once you're through the gate, you're fair game.


So just to warn anyone else, so this doesn't happen again...
Don't go AFK in FunPK!


Really sorry that someone did that to you though, Yoho.
It's a pretty shitty thing to do. :\

Thanks.
Title: Re: Funpk warning.
Post by: Sora on December 26, 2010, 02:50:59 PM
I second this.  :(
Title: Re: Funpk warning.
Post by: Kryptonite on December 26, 2010, 02:53:03 PM
Support.

Or an easier way:

Don't make the gates work.
Title: Re: Funpk warning.
Post by: Sad Panda on December 26, 2010, 03:05:19 PM
Or make it way bigger so it'd be really hard to get out..
Title: Re: Funpk warning.
Post by: Kryptonite on December 26, 2010, 03:19:39 PM
Or..

Quote from: Killer Panda on December 21, 2010, 12:04:41 PM
Or.... Coporeal Beast that is wielding all of the GodSwords, has on 3rd Age armour, is surrounded by barricades, and is resistant to all magics and ranged weapons. I think we could keep people out of the wildy that way.
Title: Re: Funpk warning.
Post by: Sad Panda on December 26, 2010, 03:26:03 PM
Quote from: Kryptonite on December 26, 2010, 03:19:39 PM
Or..

Quote from: Killer Panda on December 21, 2010, 12:04:41 PM
Or.... Coporeal Beast that is wielding all of the GodSwords, has on 3rd Age armour, is surrounded by barricades, and is resistant to all magics and ranged weapons. I think we could keep people out of the wildy that way.

YES YES YESSSSSS!!!! He is guarding the door to exit and you gotta kill him to leave. Also, he has infinite health. Good luck.
Title: Re: Funpk warning.
Post by: Kryptonite on December 26, 2010, 03:27:04 PM
And hits constant 69s at a rate of 5 hits per seconds and penetrates all armor and prayer.
Title: Re: Funpk warning.
Post by: Sad Panda on December 26, 2010, 03:39:08 PM
And while all of this is happening a skull appears above your head and you lose all your stuff.
Title: Re: Funpk warning.
Post by: Kryptonite on December 26, 2010, 03:40:36 PM
And your stats randomly go to 0 so you can never train them again.
Title: Re: Funpk warning.
Post by: Insomnom on December 26, 2010, 03:41:32 PM
Lololol.
I love you guys.

The never trianing your stats again thing is harsh.
What if people aren't luring and just exploring? =P
Title: Re: Funpk warning.
Post by: Yoho on December 26, 2010, 03:42:35 PM
Way to make my suggestion serious.   :)
Title: Re: Funpk warning.
Post by: unknowed on December 26, 2010, 03:51:41 PM
permanent mute, na
timely mute, ya!
Title: Re: Funpk warning.
Post by: Kryptonite on December 26, 2010, 04:04:43 PM
Quote from: Mute on December 26, 2010, 03:48:44 PM
Hahaha.
If I knew how to code RS servers, I would actually make that just for no other reason but for some real big lulz.  xD

But, in all seriousness, instead of having that in funpk, how about set it on the players that are permanently banned? Maybe as their punishment...?


I could do it lol but the stats thing and making it hit that fast would be kinda hard.
Title: Re: Funpk warning.
Post by: Dug on December 27, 2010, 11:52:49 AM
I have a better suggestion..
Just don't go afk in funpk -.-
Title: Re: Funpk warning.
Post by: Yoho on December 27, 2010, 12:26:38 PM
Dug, that is what the warning is about, I didn't know it was still possible to lure people into wildy that way.
Title: Re: Funpk warning.
Post by: Ry60003333 on December 29, 2010, 01:33:59 AM
This is something that needs to be fixed, so I'll come up with something that won't let you lure people out of FunPK.
Title: Re: Funpk warning.
Post by: Sad Panda on December 29, 2010, 01:36:01 AM
Just make those two gates not work. If there are any others don't make those work either. If other areas aren't fenced off then fence them off.
Title: Re: Funpk warning.
Post by: Ry60003333 on December 29, 2010, 01:47:23 AM
Quote from: Killer Panda on December 29, 2010, 01:36:01 AM
Just make those two gates not work. If there are any others don't make those work either. If other areas aren't fenced off then fence them off.
If they use a cheat client they can walk through the gate, my method will be completely full proof. 8)
Title: Re: Funpk warning.
Post by: Sad Panda on December 29, 2010, 02:00:54 AM
What do you mean by "cheat clients"? Are they able to do other commands on that? And if it's on another client then how can it run our game?
Title: Re: Funpk warning.
Post by: Kryptonite on December 29, 2010, 02:02:56 AM
Quote from: Killer Panda on December 29, 2010, 02:00:54 AM
What do you mean by "cheat clients"? Are they able to do other commands on that? And if it's on another client then how can it run our game?

Cause you can play using the IP.

And cheat clients let you noclip.
Title: Re: Funpk warning.
Post by: Sad Panda on December 29, 2010, 02:05:43 AM
I've never used ::noclip. What does it do? Thanks for the reply about the other part too.
Title: Re: Funpk warning.
Post by: Kryptonite on December 29, 2010, 02:06:55 AM
Quote from: Killer Panda on December 29, 2010, 02:05:43 AM
I've never used ::noclip. What does it do? Thanks for the reply about the other part too.


It does nothing, unless you are using a cheat client, which will let you //walkthroughwalls.
Title: Re: Funpk warning.
Post by: Sad Panda on December 29, 2010, 02:12:28 AM
Ohhhh. So they just dothat instea of the old //code we had? That's pretty useful actually.
Title: Re: Funpk warning.
Post by: Kryptonite on December 29, 2010, 02:13:27 AM
Quote from: Killer Panda on December 29, 2010, 02:12:28 AM
Ohhhh. So they just dothat instea of the old //code we had? That's pretty useful actually.


Yeah, but it's against the rules and a form of cheating.
Title: Re: Funpk warning.
Post by: Sad Panda on December 29, 2010, 02:17:02 AM
I know it's against the rules. That's why it's called a cheat client. (;

In other news... I posted a pic of myself for the first time. Go check it out everyone. I NEED FEEDBACK BECAUSE I'M INSECURE ABOUT MYSELF!!
Title: Re: Funpk warning.
Post by: Dug on December 29, 2010, 05:04:46 PM
Quote from: Killer Panda on December 29, 2010, 02:17:02 AM
I NEED FEEDBACK BECAUSE I'M INSECURE ABOUT MYSELF!!
cough obviously..
BACK ON TOPIC! = Ryan also notice that the gate on the right you can't get through because of the portal.. you can't walk through portals soo what if we move the red portal that's beside the yellow one and place it on the other side of the gate  ;D
Title: Re: Funpk warning.
Post by: Yoho on December 29, 2010, 05:14:09 PM
Quote from: Ry60003333 on December 29, 2010, 01:33:59 AM
This is something that needs to be fixed, so I'll come up with something that won't let you lure people out of FunPK.

Thanks. :)
Title: Re: Funpk warning.
Post by: Kryptonite on December 31, 2010, 03:52:51 AM
Quote from: dug on December 29, 2010, 05:04:46 PM
Quote from: Killer Panda on December 29, 2010, 02:17:02 AM
I NEED FEEDBACK BECAUSE I'M INSECURE ABOUT MYSELF!!
cough obviously..
BACK ON TOPIC! = Ryan also notice that the gate on the right you can't get through because of the portal.. you can't walk through portals soo what if we move the red portal that's beside the yellow one and place it on the other side of the gate  ;D

Dug this wouldn't work either. He stated above that you could use a cheat client to walk out by noclipping.

And that doesn't stop noclipping. But I admit it would help a little bit, for those who stay on the AGF client.
Title: Re: Funpk warning.
Post by: Dug on December 31, 2010, 06:37:13 AM
Quote from: Kryptonite on December 31, 2010, 03:52:51 AM
Quote from: dug on December 29, 2010, 05:04:46 PM
Quote from: Killer Panda on December 29, 2010, 02:17:02 AM
I NEED FEEDBACK BECAUSE I'M INSECURE ABOUT MYSELF!!
cough obviously..
BACK ON TOPIC! = Ryan also notice that the gate on the right you can't get through because of the portal.. you can't walk through portals soo what if we move the red portal that's beside the yellow one and place it on the other side of the gate  ;D
Dug this wouldn't work either. He stated above that you could use a cheat client to walk out by noclipping.
And that doesn't stop noclipping. But I admit it would help a little bit, for those who stay on the AGF client.
Yes i know that unlike some people "some", i love to read and i forgot to mention that this would be temporary...