(http://www.allgofree.org/images/software_update_med.png)
AN UPDATE!?
Hey guys, it's about that time! I've made a couple slight modifications to the slayer skill, primarily with a designated area for the skill. Also, there has been some prep work done for the new multi-player boss, as well as a new all-around training area using one of Worldscape's oldest locations. Part Two should be incoming a little bit later.
~SLAYER~
- Created the ::slayertower command. Use this to get to the Cannifis Slayer Tower.
- Moved Vannaka from the Edgeville Dungeon to the Slayer Tower.
- Spawned all Slayer Task npc's in the Slayer Tower.
~COMBAT~
- Spawned Experiments.
- Boosted Experiments health.
- You can reach them at ::westdust
Yes, now I can train slayer finally. :D
This is GREATLY appreciated :) Thank you!
Thank you very much, really happy that we can potentially get updates once or twice a month now.
Cheers mush!
10th squad sigil no longer has it's strength bonus, it would be cool to have it back. I was also wondering if you can make slayer tasks longer as we kill NPC's far faster than we do on RS.
Edit: Scratch that, I spend more time waiting for NPC's to spawn than I do actually killing them, having to kill more of them would drive me insane.
Quote from: Yoho on September 08, 2014, 01:11:12 PM
Cheers mush!
10th squad sigil no longer has it's strength bonus, it would be cool to have it back. I was also wondering if you can make slayer tasks longer as we kill NPC's far faster than we do on RS.
Edit: Scratch that, I spend more time waiting for NPC's to spawn than I do actually killing them, having to kill more of them would drive me insane.
@ The last part, these are the tables that RuneRebels uses so changing those would change the RR ones too :c
also jems nice update hunny <3
OH HELL NO BRING BACK THOSE SIGIL STATS THAT'S NOT COOL
This is probably bigger than the second coming of jesus. Lets be honest here?
The sigil fix is coming -- we have no idea who edited it. Should be good to go within the next few days.
Also, the NPC spawns will be drastically increased in this weeks update.
Quote from: James on September 08, 2014, 09:50:10 PM
The sigil fix is coming -- we have no idea who edited it. Should be good to go within the next few days.
Also, the NPC spawns will be drastically increased in this weeks update.
God has spoken. Hail James.
Quote from: James on September 08, 2014, 09:50:10 PM
The sigil fix is coming -- we have no idea who edited it. Should be good to go within the next few days.
Also, the NPC spawns will be drastically increased in this weeks update.
Yeah, I noticed some of the slayer NPCs still take ages to spawn. X.X
Btw, welcome to the KWOFF CULT! KWOFF WILL TAKE OVER EVERYONES PROFILE PICTURE!!!!!
Kwoff is love, Kwoff is life.
The new boss will be ready as well by this sunday! (Most than likely looking at by Thursday at midnight eastern time)
Quote from: James on September 09, 2014, 07:46:09 PM
The new boss will be ready as well by this sunday! (Most than likely looking at by Thursday at midnight eastern time)
Yum :o :o
Quote from: James on September 09, 2014, 07:46:09 PM
Kwoff is love, Kwoff is life.
The new boss will be ready as well by this sunday! (Most than likely looking at by Thursday at midnight eastern time)
*creamed*
Sigil is fixed guiz 8)
Niggas we need to make a huge ass team to all rush the boss at once when it's first released.
Oh hellz yes we do!!!! ;D
I'm going to make love to its corpse.
Wow it's nice to have the server back up ! great job everyone
Quote from: flame12 on September 11, 2014, 12:05:23 AM
Wow it's nice to have the server back up ! great job everyone
Working on the Npc AI for the next update. :-X ;D