WorldScape Blitz

Your Thoughts => Suggestions => Topic started by: Krest I V on October 18, 2014, 07:21:30 PM

Title: Herblore Additions
Post by: Krest I V on October 18, 2014, 07:21:30 PM
Can you make all the potions in herblore producible? Right now I have over 1500 herbs in my bank and if all of the potions were unlocked I could get 70m experience from them. Instead, I'm only able to use about 400 of them and those 400 give me about 10m exp. Cash has the same problem and so do others. We have a bunch of herbs, but they can't be put to use at all.
Title: Re: Herblore Additions
Post by: Ry60003333 on October 18, 2014, 07:49:08 PM
Can you post the IDs of the herbs and the names of the potions that are not functioning?
Title: Re: Herblore Additions
Post by: wolf on October 18, 2014, 08:01:32 PM
Quote from: Ry60003333 on October 18, 2014, 07:49:08 PM
Can you post the IDs of the herbs and the names of the potions that are not functioning?
Most of the herbs would work, only 50% of ingredients are not in-game.
Title: Re: Herblore Additions
Post by: I Steal Cash on October 19, 2014, 12:09:39 AM
the clean snake weed and clean rogue's purse herbs cannot mix with the water vials. currently, guam, marrentill, tarromin, harralander, irit, and the kwuarm potions are the only ones that we can create in the game right now. the rest (which can be seen here at the bottom at http://www.worldscapeblitz.com/blitz/smf/index.php/topic,13236.0/nowap.html (http://www.worldscapeblitz.com/blitz/smf/index.php/topic,13236.0/nowap.html)) have ingredients that don't exist in the game. i also have cave nightshades, however, i am missing the coconut vials and poision ivy berries that used to make weapon poison++ potions.