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Messages - cody the coder

#1
Quote from: Kryptonite on January 03, 2011, 01:23:41 PM
Quote from: cody the coder on January 03, 2011, 11:53:17 AM
Quote from: Kryptonite on January 03, 2011, 11:02:09 AM
Quote from: cody the coder on January 03, 2011, 10:58:18 AM
Quote from: Kryptonite on January 03, 2011, 10:33:58 AM
Quote from: cody the coder on January 03, 2011, 10:33:14 AM
I am calm, and the way i code is not easy. It takes time to learn, i do not code a base like Delta_, I create MY OWN Base or a blank source wich I then add the login, logout, nulls, floods and fixes. I code imports,ints, teleports, places, events, quests and lots more. I am tired of people pushing me around like I'm a begginer. People tell me to stop asking Ryan to code for him or compare me from Ryan but I never said I was better than him or ever asked him if I can code for him

Take that discussion to Moparscape. And Delta fails :P
Thats what I'm saying, delta fails, thats why I code everything myself also It wasn't me who was being off topic scroll up and find out.

But you see, no one here knows what you're talking about when you talk about how you code. Especially considering you say that you code imports and ints. Because you don't really code those... They're what you use to code everything else..
Integers are used to fix everything, syis, nulls, floods and errors, they're the most common used for making very big bug fixes or places. It is also one of the hardest coded and are very hard to use, it can fix ConnectionHandlers, lagg fixes and almost everything, without integers the server will probably not let you log in and all your codes will be un identified, I code those all the times.

ONtopic: Guys, I might post a video of the Nazi Zombies version I coded on my server just to show an idea of how the game will look like in my spare time.


Sounds good. And just to let you know I'm not trying to make you feel bad or anything. So don't take anything personally.
Its fine :) I enjoyed answering some coding questions :P
#2
Suggestions / Re: Party Room
January 03, 2011, 12:00:59 PM
Dont worry, this will be added, this is quite hard to add on servers especially because Ryan codes a very diffrent way then normal coding.
This will take a while, it takes lots of space and since it includes Integers and Public void process() (I think), Also the drop party is most likley will not look like the one on the server with the interface, Ryan will have to code his own custom interface, wich will not happen so, it will probably be like the one previously coded at WorldScape Classic.
#3
Suggestions / Re: 4 ideas!!!
January 03, 2011, 11:55:27 AM
I don't think ryan will have problems doing that, also I support this Idea, this is easily coded on servers.
- Support
#4
Quote from: Kryptonite on January 03, 2011, 11:02:09 AM
Quote from: cody the coder on January 03, 2011, 10:58:18 AM
Quote from: Kryptonite on January 03, 2011, 10:33:58 AM
Quote from: cody the coder on January 03, 2011, 10:33:14 AM
I am calm, and the way i code is not easy. It takes time to learn, i do not code a base like Delta_, I create MY OWN Base or a blank source wich I then add the login, logout, nulls, floods and fixes. I code imports,ints, teleports, places, events, quests and lots more. I am tired of people pushing me around like I'm a begginer. People tell me to stop asking Ryan to code for him or compare me from Ryan but I never said I was better than him or ever asked him if I can code for him

Take that discussion to Moparscape. And Delta fails :P
Thats what I'm saying, delta fails, thats why I code everything myself also It wasn't me who was being off topic scroll up and find out.

But you see, no one here knows what you're talking about when you talk about how you code. Especially considering you say that you code imports and ints. Because you don't really code those... They're what you use to code everything else..
Integers are used to fix everything, syis, nulls, floods and errors, they're the most common used for making very big bug fixes or places. It is also one of the hardest coded and are very hard to use, it can fix ConnectionHandlers, lagg fixes and almost everything, without integers the server will probably not let you log in and all your codes will be un identified, I code those all the times.

ONtopic: Guys, I might post a video of the Nazi Zombies version I coded on my server just to show an idea of how the game will look like in my spare time.
#5
Quote from: Kryptonite on January 03, 2011, 10:33:58 AM
Quote from: cody the coder on January 03, 2011, 10:33:14 AM
I am calm, and the way i code is not easy. It takes time to learn, i do not code a base like Delta_, I create MY OWN Base or a blank source wich I then add the login, logout, nulls, floods and fixes. I code imports,ints, teleports, places, events, quests and lots more. I am tired of people pushing me around like I'm a begginer. People tell me to stop asking Ryan to code for him or compare me from Ryan but I never said I was better than him or ever asked him if I can code for him

Take that discussion to Moparscape. And Delta fails :P
Thats what I'm saying, delta fails, thats why I code everything myself also It wasn't me who was being off topic scroll up and find out.
#6
I am calm, and the way i code is not easy. It takes time to learn, i do not code a base like Delta_, I create MY OWN Base or a blank source wich I then add the login, logout, nulls, floods and fixes. I code imports,ints, teleports, places, events, quests and lots more. I am tired of people pushing me around like I'm a begginer. People tell me to stop asking Ryan to code for him or compare me from Ryan but I never said I was better than him or ever asked him if I can code for him
#7
Quote from: Pk0wnedall on January 02, 2011, 04:47:55 PM
Quote from: cody the coder on December 27, 2010, 11:08:43 AM
WARNING: This game can get REALLY Adicting :P
It's a fun survival mode i had in my server.. wondering if you guys would like it on worldscape.. its rounds of undead zombie spawns, zombies  my server i had:
Zombies hit 5-10s
Hellhounds - 10-15's
When you get to round 5+ Hellhounds start spawning slowly and the last round you get to fight a boss.
You can set a random reward like i did on my server, for example.
If(CompleteNaziZombies()){
misc.random(3)
sendMessage("You get a  reward of 100 million coins.");

And you can keep adding more under it so you can get diffrent sets of rewards.
If you want the codes for the whole thing. i can send it to you.



~Quest
Since this game has so much about the old wise man why not make a quest, when completing the quest you can play the nazi zombie suggestion i made.
It needs to relate about the zombie story like the old wise man created an army of zombies then you need to stop them by winning 5 rounds or something and when you're done the old wise man will agree to teleport you there.

Thanks -
always with ideas.
-Cody the coder
Why are you so eager to code with ryan?

You would suck compared to him.
I wouldn't say suck but es, he's better than me in coding, i agree.
Also i would love to see you code, or i like to say ATLEAST I KNOW HOW TO CODE!
#8
Lots more supports :D, Ryan add this! :)
#9
General (WS) / Re: Going away for a while.
January 01, 2011, 04:09:31 PM
you guys are really pathetic.
@Vee Dub, atleast I know how to code.
And im not an "ameature coder" I am much more, i do not copy and paste tutorials and if you idiots want to flame go ahead, i dont care... nd yes peace and quit atleast I'm active on the forums and I am proud to say that I am the center of attention in this forum. I just said im going away for a while and im saying goodbye, nothing more - nothing less.. and I have never posted on this forum about coding, plus when did I say i had 600 players if i did that was a mistake it was 300 players and I was hosting it with a vps.
@OTHER Than the annoying flamers: Thank you guys
#10
General (WS) / Re: Going away for a while.
January 01, 2011, 04:02:09 PM
Thanks dug and killer panda and you guys, seriously..!
1. I never asked Ryan about coding for him, i respect the way he codes and i know that the way he codes is very diffrent..
2. I would post some proof pictures of my development, but i dont think im allowed to.
3. Idc if people message me about if they want to code for me or not.
4. I didn't quit Allgofree i will still be going on it but not as much as i used to go on.
5. I will be on the forums too.
6. I never got rejected by Ryan to be a mod.
Hope you understand..
~cody
#11
General (WS) / Going away for a while.
December 29, 2010, 06:18:13 PM
Hello, Im going to be away for a while because i went back to coding again :D and decided to start my own development team so.. wont seeing you guys for a while.. Well, just wanted to say bye and I hope i come back anytime soon :D
#12
General (WS) / Re: NEW ADV PICS.
December 28, 2010, 08:30:22 PM

Could you also put this in.
#13
Tech Support / Re: Starting New Music Subsystem
December 28, 2010, 08:25:13 PM
try deleting the cache from your C:/ file and redownloading it.
#14
Quote from: DISS on December 27, 2010, 06:40:39 PM
Quote from: cody the coder on December 27, 2010, 01:34:23 PM
I've been coding for 6 years....... Ahh screw it, lets take a break! :D
This is Jagex's first update atleast called an update.

Trust me cody... if your thinking about coding with ryan, you won't even make it in.
his way of coding rsps is very different from yours.

I only do graphics work for ryan, aka clients, logo, etc..

on-topic: I think jagex's trolling.

Diss, i didn't say anything about coding for Ryan, I just said it was awesome for RuneScape to do this.
#15
Compliments / Re: Thank you
December 28, 2010, 07:16:02 PM
Quote from: dug on December 28, 2010, 04:25:36 PM
Quote from: Killer Panda on December 28, 2010, 02:51:07 PM
Quote from: dug on December 28, 2010, 12:38:39 PM
good to hear :) just follow the rules and be nice and you will do alright  ;)
Being nice doesn't get anyone anywhere. Try not to do what I did the first few runs around.
Better yet, Try not to be nick lol
Haha, will do :P