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Skillcapes?

Started by Ry60003333, February 19, 2011, 05:03:27 PM

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Should we add Skillcapes to the game?

Yes
45 (91.8%)
No
4 (8.2%)

Total Members Voted: 49

Android #17

Same stats? I mean the herb. Cape (for example) have the same stats as the Str cape (for example).

Kryptonite

Yeah that's what I meant.

Quote from: Recoil on April 18, 2012, 06:21:22 PM
Quote from: X on April 18, 2012, 06:20:22 PM
Quote from: Recoil on April 18, 2012, 05:59:45 PM
Da fuq are you doing in a graffiti painted hobo dungeon for?

weed
Just lost all the respect I once had for you.



Android #17

Ok maybe how about..Harder skill capes have more bonus that the easy ones..

Kryptonite

Ehh I don't know about that. It would be kinda hard to judge which capes would be the 'harder' ones to obtain.

Quote from: Recoil on April 18, 2012, 06:21:22 PM
Quote from: X on April 18, 2012, 06:20:22 PM
Quote from: Recoil on April 18, 2012, 05:59:45 PM
Da fuq are you doing in a graffiti painted hobo dungeon for?

weed
Just lost all the respect I once had for you.



Android #17

Yeah..We hope he coodes the skill capes first..lol.

Ry60003333

Just to answer a few questions:

1. Were not making Classic more like Blitz, there are many, many, many servers with skillcapes, and for a short period of time we did allow the use of the Silab client with WSC, and we did have skillcapes. This only lasted for about a month though. Now that we have them in our own client, we would like to know if adding them would be a good idea.

2. Skillcapes would be untradable, if you die with them they appear on the ground for only you, after that they disappear.

3. Skillcapes would temporarily boost your level in a skill to 136, just like the capes in RuneScape boost you to level 100.

8)
Quote
Triniboy: AllGoFree Staff don't get paid, they only get laid.




Android #17

Awesome...Thank you ryan.

Ry60003333

Skillcapes have been added.
Quote
Triniboy: AllGoFree Staff don't get paid, they only get laid.