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Nazi Zombies and quest, over 7 supports! Poll Added

Started by cody the coder, December 27, 2010, 11:08:43 AM

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Nazi Zombies

Add it.
9 (52.9%)
Dont add it.
2 (11.8%)
I dont mind.
6 (35.3%)

Total Members Voted: 17

cody the coder

Merry Christmas ! :)

Dug

I'm sure he has read over it but he has bigger things to deal with at first such as the quest coming out :)
'Intelligence plus character - that is the goal of true education.' - Dr. Martin Luther King
Ryan, Jeremy, Jake, Jose, Kevin, Oscar, Wouter, Marcio, Andy, Alex, Alex[Kumkwat], Luke, Avery, Kyle, Mazen, Omar, Connor, Tyren, Amanda, Stephani, Maxi, Aaron, Jeremy(ramp), Sean, Ramón, Kevin(tom), Dylan, Ross, Bill, Maarten, RATMAN, COLESHOT, RYAN1, I HAZ BACKUP, White Angel,  ALL OF YOU ROCK THE WORLD AND MAKE ME FEEL ALIVE. Mo is what makes me feel.
My Skype username = Private! Get away :(
WSB trailer- http://www.youtube.com/watch?v=Hv84zmlFjQs



â"Œâˆ©â"(●_●)â"Œâˆ©â"ï»¿ To all you nice pop song haters..

Pk0wnedall

Quote from: cody the coder on December 27, 2010, 11:08:43 AM
WARNING: This game can get REALLY Adicting :P
It's a fun survival mode i had in my server.. wondering if you guys would like it on worldscape.. its rounds of undead zombie spawns, zombies  my server i had:
Zombies hit 5-10s
Hellhounds - 10-15's
When you get to round 5+ Hellhounds start spawning slowly and the last round you get to fight a boss.
You can set a random reward like i did on my server, for example.
If(CompleteNaziZombies()){
misc.random(3)
sendMessage("You get a  reward of 100 million coins.");

And you can keep adding more under it so you can get diffrent sets of rewards.
If you want the codes for the whole thing. i can send it to you.



~Quest
Since this game has so much about the old wise man why not make a quest, when completing the quest you can play the nazi zombie suggestion i made.
It needs to relate about the zombie story like the old wise man created an army of zombies then you need to stop them by winning 5 rounds or something and when you're done the old wise man will agree to teleport you there.

Thanks -
always with ideas.
-Cody the coder
Why are you so eager to code with ryan?

You would suck compared to him.

Shadows

Quote from: Pk0wnedall on January 02, 2011, 04:47:55 PM
Quote from: cody the coder on December 27, 2010, 11:08:43 AM
WARNING: This game can get REALLY Adicting :P
It's a fun survival mode i had in my server.. wondering if you guys would like it on worldscape.. its rounds of undead zombie spawns, zombies  my server i had:
Zombies hit 5-10s
Hellhounds - 10-15's
When you get to round 5+ Hellhounds start spawning slowly and the last round you get to fight a boss.
You can set a random reward like i did on my server, for example.
If(CompleteNaziZombies()){
misc.random(3)
sendMessage("You get a  reward of 100 million coins.");

And you can keep adding more under it so you can get diffrent sets of rewards.
If you want the codes for the whole thing. i can send it to you.



~Quest
Since this game has so much about the old wise man why not make a quest, when completing the quest you can play the nazi zombie suggestion i made.
It needs to relate about the zombie story like the old wise man created an army of zombies then you need to stop them by winning 5 rounds or something and when you're done the old wise man will agree to teleport you there.

Thanks -
always with ideas.
-Cody the coder
Why are you so eager to code with ryan?

You would suck compared to him.

Acceptable translation:
Quote...
I fail at trolling.
"Rubes"

cody the coder

Quote from: Pk0wnedall on January 02, 2011, 04:47:55 PM
Quote from: cody the coder on December 27, 2010, 11:08:43 AM
WARNING: This game can get REALLY Adicting :P
It's a fun survival mode i had in my server.. wondering if you guys would like it on worldscape.. its rounds of undead zombie spawns, zombies  my server i had:
Zombies hit 5-10s
Hellhounds - 10-15's
When you get to round 5+ Hellhounds start spawning slowly and the last round you get to fight a boss.
You can set a random reward like i did on my server, for example.
If(CompleteNaziZombies()){
misc.random(3)
sendMessage("You get a  reward of 100 million coins.");

And you can keep adding more under it so you can get diffrent sets of rewards.
If you want the codes for the whole thing. i can send it to you.



~Quest
Since this game has so much about the old wise man why not make a quest, when completing the quest you can play the nazi zombie suggestion i made.
It needs to relate about the zombie story like the old wise man created an army of zombies then you need to stop them by winning 5 rounds or something and when you're done the old wise man will agree to teleport you there.

Thanks -
always with ideas.
-Cody the coder
Why are you so eager to code with ryan?

You would suck compared to him.
I wouldn't say suck but es, he's better than me in coding, i agree.
Also i would love to see you code, or i like to say ATLEAST I KNOW HOW TO CODE!
Merry Christmas ! :)

Kryptonite

Quote from: cody the coder on January 03, 2011, 10:24:48 AM
Quote from: Pk0wnedall on January 02, 2011, 04:47:55 PM
Quote from: cody the coder on December 27, 2010, 11:08:43 AM
WARNING: This game can get REALLY Adicting :P
It's a fun survival mode i had in my server.. wondering if you guys would like it on worldscape.. its rounds of undead zombie spawns, zombies  my server i had:
Zombies hit 5-10s
Hellhounds - 10-15's
When you get to round 5+ Hellhounds start spawning slowly and the last round you get to fight a boss.
You can set a random reward like i did on my server, for example.
If(CompleteNaziZombies()){
misc.random(3)
sendMessage("You get a  reward of 100 million coins.");

And you can keep adding more under it so you can get diffrent sets of rewards.
If you want the codes for the whole thing. i can send it to you.



~Quest
Since this game has so much about the old wise man why not make a quest, when completing the quest you can play the nazi zombie suggestion i made.
It needs to relate about the zombie story like the old wise man created an army of zombies then you need to stop them by winning 5 rounds or something and when you're done the old wise man will agree to teleport you there.

Thanks -
always with ideas.
-Cody the coder
Why are you so eager to code with ryan?

You would suck compared to him.
I wouldn't say suck but es, he's better than me in coding, i agree.
Also i would love to see you code, or i like to say ATLEAST I KNOW HOW TO CODE!
Calm down it's not hard to learn.

Quote from: Recoil on April 18, 2012, 06:21:22 PM
Quote from: X on April 18, 2012, 06:20:22 PM
Quote from: Recoil on April 18, 2012, 05:59:45 PM
Da fuq are you doing in a graffiti painted hobo dungeon for?

weed
Just lost all the respect I once had for you.



cody the coder

I am calm, and the way i code is not easy. It takes time to learn, i do not code a base like Delta_, I create MY OWN Base or a blank source wich I then add the login, logout, nulls, floods and fixes. I code imports,ints, teleports, places, events, quests and lots more. I am tired of people pushing me around like I'm a begginer. People tell me to stop asking Ryan to code for him or compare me from Ryan but I never said I was better than him or ever asked him if I can code for him
Merry Christmas ! :)

Kryptonite

Quote from: cody the coder on January 03, 2011, 10:33:14 AM
I am calm, and the way i code is not easy. It takes time to learn, i do not code a base like Delta_, I create MY OWN Base or a blank source wich I then add the login, logout, nulls, floods and fixes. I code imports,ints, teleports, places, events, quests and lots more. I am tired of people pushing me around like I'm a begginer. People tell me to stop asking Ryan to code for him or compare me from Ryan but I never said I was better than him or ever asked him if I can code for him

Take that discussion to Moparscape. And Delta fails :P

Quote from: Recoil on April 18, 2012, 06:21:22 PM
Quote from: X on April 18, 2012, 06:20:22 PM
Quote from: Recoil on April 18, 2012, 05:59:45 PM
Da fuq are you doing in a graffiti painted hobo dungeon for?

weed
Just lost all the respect I once had for you.



cody the coder

Quote from: Kryptonite on January 03, 2011, 10:33:58 AM
Quote from: cody the coder on January 03, 2011, 10:33:14 AM
I am calm, and the way i code is not easy. It takes time to learn, i do not code a base like Delta_, I create MY OWN Base or a blank source wich I then add the login, logout, nulls, floods and fixes. I code imports,ints, teleports, places, events, quests and lots more. I am tired of people pushing me around like I'm a begginer. People tell me to stop asking Ryan to code for him or compare me from Ryan but I never said I was better than him or ever asked him if I can code for him

Take that discussion to Moparscape. And Delta fails :P
Thats what I'm saying, delta fails, thats why I code everything myself also It wasn't me who was being off topic scroll up and find out.
Merry Christmas ! :)

Kryptonite

Quote from: cody the coder on January 03, 2011, 10:58:18 AM
Quote from: Kryptonite on January 03, 2011, 10:33:58 AM
Quote from: cody the coder on January 03, 2011, 10:33:14 AM
I am calm, and the way i code is not easy. It takes time to learn, i do not code a base like Delta_, I create MY OWN Base or a blank source wich I then add the login, logout, nulls, floods and fixes. I code imports,ints, teleports, places, events, quests and lots more. I am tired of people pushing me around like I'm a begginer. People tell me to stop asking Ryan to code for him or compare me from Ryan but I never said I was better than him or ever asked him if I can code for him

Take that discussion to Moparscape. And Delta fails :P
Thats what I'm saying, delta fails, thats why I code everything myself also It wasn't me who was being off topic scroll up and find out.

But you see, no one here knows what you're talking about when you talk about how you code. Especially considering you say that you code imports and ints. Because you don't really code those... They're what you use to code everything else..

Quote from: Recoil on April 18, 2012, 06:21:22 PM
Quote from: X on April 18, 2012, 06:20:22 PM
Quote from: Recoil on April 18, 2012, 05:59:45 PM
Da fuq are you doing in a graffiti painted hobo dungeon for?

weed
Just lost all the respect I once had for you.



cody the coder

Quote from: Kryptonite on January 03, 2011, 11:02:09 AM
Quote from: cody the coder on January 03, 2011, 10:58:18 AM
Quote from: Kryptonite on January 03, 2011, 10:33:58 AM
Quote from: cody the coder on January 03, 2011, 10:33:14 AM
I am calm, and the way i code is not easy. It takes time to learn, i do not code a base like Delta_, I create MY OWN Base or a blank source wich I then add the login, logout, nulls, floods and fixes. I code imports,ints, teleports, places, events, quests and lots more. I am tired of people pushing me around like I'm a begginer. People tell me to stop asking Ryan to code for him or compare me from Ryan but I never said I was better than him or ever asked him if I can code for him

Take that discussion to Moparscape. And Delta fails :P
Thats what I'm saying, delta fails, thats why I code everything myself also It wasn't me who was being off topic scroll up and find out.

But you see, no one here knows what you're talking about when you talk about how you code. Especially considering you say that you code imports and ints. Because you don't really code those... They're what you use to code everything else..
Integers are used to fix everything, syis, nulls, floods and errors, they're the most common used for making very big bug fixes or places. It is also one of the hardest coded and are very hard to use, it can fix ConnectionHandlers, lagg fixes and almost everything, without integers the server will probably not let you log in and all your codes will be un identified, I code those all the times.

ONtopic: Guys, I might post a video of the Nazi Zombies version I coded on my server just to show an idea of how the game will look like in my spare time.
Merry Christmas ! :)

Kryptonite

Quote from: cody the coder on January 03, 2011, 11:53:17 AM
Quote from: Kryptonite on January 03, 2011, 11:02:09 AM
Quote from: cody the coder on January 03, 2011, 10:58:18 AM
Quote from: Kryptonite on January 03, 2011, 10:33:58 AM
Quote from: cody the coder on January 03, 2011, 10:33:14 AM
I am calm, and the way i code is not easy. It takes time to learn, i do not code a base like Delta_, I create MY OWN Base or a blank source wich I then add the login, logout, nulls, floods and fixes. I code imports,ints, teleports, places, events, quests and lots more. I am tired of people pushing me around like I'm a begginer. People tell me to stop asking Ryan to code for him or compare me from Ryan but I never said I was better than him or ever asked him if I can code for him

Take that discussion to Moparscape. And Delta fails :P
Thats what I'm saying, delta fails, thats why I code everything myself also It wasn't me who was being off topic scroll up and find out.

But you see, no one here knows what you're talking about when you talk about how you code. Especially considering you say that you code imports and ints. Because you don't really code those... They're what you use to code everything else..
Integers are used to fix everything, syis, nulls, floods and errors, they're the most common used for making very big bug fixes or places. It is also one of the hardest coded and are very hard to use, it can fix ConnectionHandlers, lagg fixes and almost everything, without integers the server will probably not let you log in and all your codes will be un identified, I code those all the times.

ONtopic: Guys, I might post a video of the Nazi Zombies version I coded on my server just to show an idea of how the game will look like in my spare time.


Sounds good. And just to let you know I'm not trying to make you feel bad or anything. So don't take anything personally.

Quote from: Recoil on April 18, 2012, 06:21:22 PM
Quote from: X on April 18, 2012, 06:20:22 PM
Quote from: Recoil on April 18, 2012, 05:59:45 PM
Da fuq are you doing in a graffiti painted hobo dungeon for?

weed
Just lost all the respect I once had for you.



cody the coder

Quote from: Kryptonite on January 03, 2011, 01:23:41 PM
Quote from: cody the coder on January 03, 2011, 11:53:17 AM
Quote from: Kryptonite on January 03, 2011, 11:02:09 AM
Quote from: cody the coder on January 03, 2011, 10:58:18 AM
Quote from: Kryptonite on January 03, 2011, 10:33:58 AM
Quote from: cody the coder on January 03, 2011, 10:33:14 AM
I am calm, and the way i code is not easy. It takes time to learn, i do not code a base like Delta_, I create MY OWN Base or a blank source wich I then add the login, logout, nulls, floods and fixes. I code imports,ints, teleports, places, events, quests and lots more. I am tired of people pushing me around like I'm a begginer. People tell me to stop asking Ryan to code for him or compare me from Ryan but I never said I was better than him or ever asked him if I can code for him

Take that discussion to Moparscape. And Delta fails :P
Thats what I'm saying, delta fails, thats why I code everything myself also It wasn't me who was being off topic scroll up and find out.

But you see, no one here knows what you're talking about when you talk about how you code. Especially considering you say that you code imports and ints. Because you don't really code those... They're what you use to code everything else..
Integers are used to fix everything, syis, nulls, floods and errors, they're the most common used for making very big bug fixes or places. It is also one of the hardest coded and are very hard to use, it can fix ConnectionHandlers, lagg fixes and almost everything, without integers the server will probably not let you log in and all your codes will be un identified, I code those all the times.

ONtopic: Guys, I might post a video of the Nazi Zombies version I coded on my server just to show an idea of how the game will look like in my spare time.


Sounds good. And just to let you know I'm not trying to make you feel bad or anything. So don't take anything personally.
Its fine :) I enjoyed answering some coding questions :P
Merry Christmas ! :)

O My Devil

its refreshing to have new thing in server from time to time...

Insomnom

Did you really feel it was necessary to post on a topic that hasn't been posted on in almost four months?
"There are two kinds of failures: those who thought and never did, and those who did and never thought." -L. J. Peter

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