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The few Bugs I've noticed after several updates

Started by Dug, January 29, 2018, 12:30:50 PM

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Dug


    • When trading with npc's or shops you have to perform the process once more when next to them for it to actually work.
    • Dungeons don't seem to work for either 317 or 508.
    • Slashing webs/vines with whatever sharp item does not work. (Vines (5103)::tele 2690 9564)
    • Cleaning herbs requires the quest Druidic Ritual however we can't seem to obtain raw bear meat, raw rat meat or raw beef (Also have to test whether we can burn the piece of raw beef similar to chicken).
    • Giant rats don't drop their respective item
    • Cows don't drop their respective item
    • Chickens in farm locations don't drop their respective items (evil chicken events do)
    • Most slayer items are not tradeable but earmuffs seem to be.
    • Text in ::coolparty also displays in ::cw when entering a portal.
    • You can't sheer Sheep at all it seems. (::tele 3209 3263)
    • Drinking a Keg of Beer used to make the player's character sway around until you died or relogged however now it seems  to only last for less than a minute.
    • Crash Id pops up when you high Alch a tinderbox (It seems to not occur anymore so might be fixed)
    • Crash Id pops up when you try to enter the cooking guild.
    • Crash Id pops up when you click continue when talking to Shantay(836) at the desert pass, you can't even trade him anymore.
    • For some weird reason, certain slayer monsters don't lower you're task amount nor do they grant exp when killed (Such as Bears or zombies)
    • Any player actions can prompt you out of ::bank when trying to deposit/withdraw as with dialogue.
    • Pressing "Click here to continue" when talking to the shantay at shanty pass prompts a crash id
    • All barrows items I've noticed has a stat on pickup, but as soon as they degrade they lose their defensive stats.  as shown in the following topics:
      https://www.worldscapeblitz.com/blitz/smf/index.php/topic,15361.0.html
      https://www.worldscapeblitz.com/blitz/smf/index.php/topic,14364.0.html
      https://www.worldscapeblitz.com/blitz/smf/index.php/topic,14742.0.html
      Also the following topic shows there's an issue with the last brother disappearing in in the tunnels at ::barrows
      https://www.worldscapeblitz.com/blitz/smf/index.php/topic,13198.0.html
    • When leveling up a skill it seems the next item/object you can fletch/smith/mine/cut etc.. is absent, that is the message of the next step is missing such as "You can now cut yew loggs!". In addition the level up message interrupts the action whether it's make 10 or make x. Perhaps. now the action
    • According to the following topic some slayer monsters don't count towards the slayer task:
      https://www.worldscapeblitz.com/blitz/smf/index.php/topic,14838.msg132261.html#new
      Monsters included: Ice warriors, otherworldly beings, zombies and possibly more.
    • ::Northpole is no longer filled with otherwordly beings, it should be :(
    • Vannaka for worldscape is located at varrock central for acquiring skill capes as it should be, however we may need a rearrangement as he isn't in edgeville dungeon and we can't procure slayer tasks from him.
    • Similar to runerebels, some trees like magic and yew trees don't re spawn as they should and need to be looked at.
    • ::zombies minigame stopped working post stage 2 twice and needs to be looked at. Zombies just didn't spawn and relogging completely ignores amount of zombies killed and grants no tokens.
      Furthermore, after logging back in a day after, the zombies of mine and the other player from the previous game appeared outside the minigame and into the starting area. In addition, there was some kind of visual bug as shown in the image. (The banners are also slightly bugged I don't know if it matters but just bringing it up in case. Banners at ::zombies (ID: 10582, 3504,3577)
      Edit: Now after several games zombies continue to spawn outside the minigame and still have drops enabled, they are banked when killing them all, and when going to the minigame portal, it still indicates a game is in session.
      According to https://www.worldscapeblitz.com/blitz/smf/index.php/topic,14818.0.html, Camp beasts don't auto attack (However this may be intentional to prevent afk'ers I can't recall.)


    508 Listed Bugs

    • On the 508 Client, it seems that you can't perform a second action until the first has been done for example, dropping a stack of air runes then right clicking a stack of fire runes removes the visual interface of right clicking the fire rune stack thus making you right click the fire rune stack again if you wanted to drop it however if you are quick enough you can still perform both actions.
    • You can't fletch on the 508 at least not yew logs and you can't string the bows either.
    • When I cooked a swordfish on a range and when trying to cook it again to burn it, I get the "You can't cook that on a range" (No idea if you should be able to burn swordfish intentionally but the issue is that message remains in the Chatbox section until you actually "click to continue" moving does not remove it which it should.
    • On the 508 Client, Show Equipment states interface closes when trying to equip items rendering the option useless but more importantly, you can't click items to unequip it's not actually possible.


    I'm sure you're aware of most if not some of these issues, just thought of putting the list up and modifying it when the time is right.
    Contribution from anyone would be highly appreciated so that we know what to tackle.
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