Author Topic: Merger/Reset.  (Read 12255 times)

Offline James

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Merger/Reset.
« on: January 28, 2016, 03:55:03 am »
Hey everyone,

I'm really excited to announce that AllGoFree is back. In the next couple of weeks, we'll be introducing some more members of the development staff we're building, as well as some things to expect in the future. A lot of the stuff is going to be awesome, some of it not so awesome at first, but in the end it'll all be awesome.

First things first. All of our servers are becoming too scattered and we hate that. What we're going to be doing is merging all of our servers to one forum, with the URL to be announced in the future. All of our other urls will direct you there at that point, and there will be different boards for different servers. Not only does it make it easier for us to moderate, but it will also affect our ability to fix bugs. This should happen sometime between March and April.

Second, I want to confirm that YES, THERE WILL BE A FULL RESET. The date is not set in stone, but we're anticipating sometime between March and April. The way we're going to do this is the following:

1. All Worldscape Classic accounts that are created before April will be loaded onto a separate world with registration closed. This means that for nostalgic purposes, you will be able to access that account. HOWEVER, This "Classic" world will not have ANY moderated support, ANY updates, ANY technical support, or take away time from ANY of the staff members. There will be no moderators on this particular server, and only one "General" board category that will also be, for the most part, unmoderated.

2. A new Worldscape Classic (we'll be thinking of a better, fancier name) world will be launched, with registration open and emails sent out, as well as some advertising. We will introduce some developers, being as the API is now sitting at approximately 90% completed, that will be able to provide complete support. We will launch with two player moderators, Mia and Jake. A lot of the drops of the NPCs and miscellaneous stuff like that will be messed around with by Kevin and myself.

3. We're also hoping to bring back a seperate Blitz world, but that's a lot farther away than the previous two points. More than likely May-June, but we're not going to set a date for that yet.

Discuss, rant, or ask questions. I'm all yours, honey.




Offline James

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Re: Merger/Reset.
« Reply #1 on: January 28, 2016, 04:46:33 am »
Also, Avery is back. ^-^



Offline Mia

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Re: Merger/Reset.
« Reply #2 on: January 28, 2016, 05:03:12 am »
This gets me so, very excited!!

Offline Rivin X

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Re: Merger/Reset.
« Reply #3 on: January 28, 2016, 05:57:56 am »
Excellent! Thank you James.  8)



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Offline Petter

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Re: Merger/Reset.
« Reply #4 on: January 28, 2016, 06:01:41 am »
This is porn, honey.
« Last Edit: January 28, 2016, 06:44:25 am by Petter »

Offline Mia

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Re: Merger/Reset.
« Reply #5 on: January 28, 2016, 07:26:25 am »

Offline I Merk

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Re: Merger/Reset.
« Reply #6 on: January 28, 2016, 11:54:45 am »
What do you think the XP rate will be?



Offline flame12

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Re: Merger/Reset.
« Reply #7 on: January 28, 2016, 12:48:46 pm »
That's some cheeks....
:D

Offline James

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Re: Merger/Reset.
« Reply #8 on: January 28, 2016, 01:18:38 pm »
What do you think the XP rate will be?

Still undecided. If you guys want, we could talk about maybe lowering the XP rate. That's all up to you guys.



Offline Petter

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Re: Merger/Reset.
« Reply #9 on: January 28, 2016, 03:24:44 pm »
Set levels to 99 instead of 135 and change the exp rate to about 20% harder (my opinion)

Anthough, make every skill trainable without having to spend money *cough*herblore*cough*

Offline James

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Re: Merger/Reset.
« Reply #10 on: January 28, 2016, 03:30:24 pm »
Set levels to 99 instead of 135 and change the exp rate to about 20% harder (my opinion)

Anthough, make every skill trainable without having to spend money *cough*herblore*cough*

That's the plan, I don't want pay to win. Will probably look at removing the current donator shops and replacing them with cosmetic items.



Offline Kevin

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Re: Merger/Reset.
« Reply #11 on: January 28, 2016, 05:24:52 pm »
Just to add to what James is saying:

We're going to be merging RuneRebels accounts and WorldScape accounts into 1 database.

We'll also be implementing new things; such as different world types. So if we wanted to make a 100% Ironman server, where basically there is no trading/item transferring we could do that without any issues. All the worlds will be easy to hop to.

We're also talking about dropping the revision 317 that is used. We aren't 100% on this yet, and we still are looking into it. We already have a revision picked out, and no it isn't 474.

Also adding AllStarX. We'll discuss more about that later.

We're also trying to work on an OpenAPI so players like you can help contribute to the development of the server, but not necessarily be a full-on developer. 

And lastly: When going to worldscapeblitz.com or runerebels.com it will more than likely direct you to a different website after all this is done.

We have all this planned, and we're going to be doing it in our free time when we have it. We're all busy with full-time jobs and school. So bare with us. It may take longer than expected, and not everything we have planned may happen. But we're going to try our hardest.


Offline Jake

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Re: Merger/Reset.
« Reply #12 on: January 28, 2016, 07:28:37 pm »
Good news to start the year! Hopefully 2k16 is a good year for AGF  8)


Offline Mia

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Re: Merger/Reset.
« Reply #13 on: January 28, 2016, 10:18:16 pm »
Just to add to what James is saying:

We're going to be merging RuneRebels accounts and WorldScape accounts into 1 database.

We'll also be implementing new things; such as different world types. So if we wanted to make a 100% Ironman server, where basically there is no trading/item transferring we could do that without any issues. All the worlds will be easy to hop to.

We're also talking about dropping the revision 317 that is used. We aren't 100% on this yet, and we still are looking into it. We already have a revision picked out, and no it isn't 474.

Also adding AllStarX. We'll discuss more about that later.

We're also trying to work on an OpenAPI so players like you can help contribute to the development of the server, but not necessarily be a full-on developer. 

And lastly: When going to worldscapeblitz.com or runerebels.com it will more than likely direct you to a different website after all this is done.

We have all this planned, and we're going to be doing it in our free time when we have it. We're all busy with full-time jobs and school. So bare with us. It may take longer than expected, and not everything we have planned may happen. But we're going to try our hardest.


So i know you've mentioned taking the duped item amounts back to one, but how will this fix the eco? Look at all the items that are supposedly "rares' and they'll continue to use those items to trade for other items instead of using gp

Offline Kevin

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Re: Merger/Reset.
« Reply #14 on: January 28, 2016, 10:27:27 pm »
Just to add to what James is saying:

We're going to be merging RuneRebels accounts and WorldScape accounts into 1 database.

We'll also be implementing new things; such as different world types. So if we wanted to make a 100% Ironman server, where basically there is no trading/item transferring we could do that without any issues. All the worlds will be easy to hop to.

We're also talking about dropping the revision 317 that is used. We aren't 100% on this yet, and we still are looking into it. We already have a revision picked out, and no it isn't 474.

Also adding AllStarX. We'll discuss more about that later.

We're also trying to work on an OpenAPI so players like you can help contribute to the development of the server, but not necessarily be a full-on developer. 

And lastly: When going to worldscapeblitz.com or runerebels.com it will more than likely direct you to a different website after all this is done.

We have all this planned, and we're going to be doing it in our free time when we have it. We're all busy with full-time jobs and school. So bare with us. It may take longer than expected, and not everything we have planned may happen. But we're going to try our hardest.


So i know you've mentioned taking the duped item amounts back to one, but how will this fix the eco? Look at all the items that are supposedly "rares' and they'll continue to use those items to trade for other items instead of using gp

All the drops/shops will be completely re-done.