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Herb Stall

Started by Krest I V, October 06, 2014, 08:02:38 PM

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Krest I V

To make thieving more useful can we make an herb stall? It could have all of the types of herbs there, but it'd be good if the usable ones are less likely to be stolen than the ones that you can only clean.

Jake

Support. Either this or make the master farmer give more herbs. That way there'll be more herbs in the game and thieving won't be the useless 10 hour skill that it is :P



wolf

Quote from: Jake on October 06, 2014, 09:06:20 PM
Support. Either this or make the master farmer give more herbs. That way there'll be more herbs in the game and thieving won't be the useless 10 hour skill that it is :P
only 10 hours?

James

There isn't a herb stall in the client. You can't just "make" objects.




wolf

Quote from: James on October 06, 2014, 10:48:34 PM
There isn't a herb stall in the client. You can't just "make" objects.
random stall just add herb items to it?

James

Quote from: wolf on October 06, 2014, 11:11:05 PM
Quote from: James on October 06, 2014, 10:48:34 PM
There isn't a herb stall in the client. You can't just "make" objects.
random stall just add herb items to it?

That would require taking away one stall from the game, which we can't do since RuneRebels shares the thieving plugin.




Krest I V

How hard is it to make a custom object? Is it as simple as copying the info of another stall, assigning a new object id, and then renaming it?

Jake

James, can't we just buff the master farmer to give more herbs?



wolf

Quote from: Jake on October 07, 2014, 01:57:50 AM
James, can't we just buff the master farmer to give more herbs?

James

Quote from: Jake on October 07, 2014, 01:57:50 AM
James, can't we just buff the master farmer to give more herbs?

Unfortunately no, because RuneRebels shares the Thieving plugin as well.

And you can't copy objects and assign them new id's, it just doesn't work that way, especially with the 377 client. There's a way to do it for NPC's (basically overwriting another NPC's sprites, and definitions) but there hasn't yet been a way to do that for objects that I'm aware of (at least for the client revision that we're using)




wolf

This shared plugin is a pain in the @$§

James

Quote from: wolf on October 07, 2014, 08:51:07 AM
This shared plugin is a pain in the @$§

It has it's benefits, but also definitely has its downsides.




Kryptonite

What benefits does it have?

Quote from: Recoil on April 18, 2012, 06:21:22 PM
Quote from: X on April 18, 2012, 06:20:22 PM
Quote from: Recoil on April 18, 2012, 05:59:45 PM
Da fuq are you doing in a graffiti painted hobo dungeon for?

weed
Just lost all the respect I once had for you.



Recoil

Yeah, it's honestly seemed to have caused a lot of problems lol...
Dem digits

From his heights of wisdom he will look down on vain and agitated beings, as one who lives on a mountaintop looks down on those who live in the plains.

James

Quote from: Kryptonite on October 08, 2014, 01:02:49 AM
What benefits does it have?

For one, if there's a good idea or something that we want programmed for both servers, it's automatically there. For two, it would've taken a long ass time to rewrite all of the plugins for RuneRebels.