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"Failing" Agility Courses?

Started by James, September 27, 2014, 10:22:16 PM

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James

Hey guys,

I was talking to a couple of people, and they all generally shared the same opinion as me.

I don't think that agility should be a 'failable' skill, being as it's already very slow.

Would you guys like to see failing courses implemented, or would you rather them not be failable?




Krest I V

I don't see much of a point. Just like all skills on here, it's going to be pretty easy to get it to level 100 and at that point failure is really low. Cooking is another skills with failure (burning your food) and I can't remember ever burning any sharks after I hit level 100 in that skill

Kryptonite

Nick has a point... if it's an inconvenience for you to make them un-failable then don't even bother.

Quote from: Recoil on April 18, 2012, 06:21:22 PM
Quote from: X on April 18, 2012, 06:20:22 PM
Quote from: Recoil on April 18, 2012, 05:59:45 PM
Da fuq are you doing in a graffiti painted hobo dungeon for?

weed
Just lost all the respect I once had for you.



James

Quote from: Kryptonite on September 28, 2014, 01:46:01 AM
Nick has a point... if it's an inconvenience for you to make them un-failable then don't even bother.

It would require a lot more code... if we leave them un-failable, then agility itself is almost 100% trainable. Of course, because the way that our agility movement is masked, there's some issues with player animations, but really those don't mean much to the skill.




Yoho

Quote from: Anna on September 28, 2014, 01:54:22 AM
Quote from: Kryptonite on September 28, 2014, 01:46:01 AM
Nick has a point... if it's an inconvenience for you to make them un-failable then don't even bother.

It would require a lot more code... if we leave them un-failable, then agility itself is almost 100% trainable. Of course, because the way that our agility movement is masked, there's some issues with player animations, but really those don't mean much to the skill.

What is with yours and Ryan's name change?  :o


Kryptonite

Quote from: James on September 28, 2014, 01:54:22 AM
Quote from: Kryptonite on September 28, 2014, 01:46:01 AM
Nick has a point... if it's an inconvenience for you to make them un-failable then don't even bother.

It would require a lot more code... if we leave them un-failable, then agility itself is almost 100% trainable. Of course, because the way that our agility movement is masked, there's some issues with player animations, but really those don't mean much to the skill.
Ok then just leave it lol

Quote from: Recoil on April 18, 2012, 06:21:22 PM
Quote from: X on April 18, 2012, 06:20:22 PM
Quote from: Recoil on April 18, 2012, 05:59:45 PM
Da fuq are you doing in a graffiti painted hobo dungeon for?

weed
Just lost all the respect I once had for you.



flame12

:D

Kryptonite


Quote from: Recoil on April 18, 2012, 06:21:22 PM
Quote from: X on April 18, 2012, 06:20:22 PM
Quote from: Recoil on April 18, 2012, 05:59:45 PM
Da fuq are you doing in a graffiti painted hobo dungeon for?

weed
Just lost all the respect I once had for you.