Poll

Should we add Skillcapes to the game?

Yes
42 (95.5%)
No
2 (4.5%)

Total Members Voted: 44

Author Topic: Skillcapes?  (Read 1156 times)

Offline Android #17

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Re: Skillcapes?
« Reply #15 on: February 20, 2011, 10:12:13 am »
Same stats? I mean the herb. Cape (for example) have the same stats as the Str cape (for example).

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Re: Skillcapes?
« Reply #16 on: February 20, 2011, 10:55:45 am »
Yeah that's what I meant.


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Offline Android #17

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Re: Skillcapes?
« Reply #17 on: February 20, 2011, 11:07:14 am »
Ok maybe how about..Harder skill capes have more bonus that the easy ones..

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Re: Skillcapes?
« Reply #18 on: February 20, 2011, 11:08:03 am »
Ehh I don't know about that. It would be kinda hard to judge which capes would be the 'harder' ones to obtain.


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Offline Android #17

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Re: Skillcapes?
« Reply #19 on: February 20, 2011, 11:12:35 am »
Yeah..We hope he coodes the skill capes first..lol.

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Re: Skillcapes?
« Reply #20 on: February 20, 2011, 02:11:54 pm »
Just to answer a few questions:

1. Were not making Classic more like Blitz, there are many, many, many servers with skillcapes, and for a short period of time we did allow the use of the Silab client with WSC, and we did have skillcapes. This only lasted for about a month though. Now that we have them in our own client, we would like to know if adding them would be a good idea.

2. Skillcapes would be untradable, if you die with them they appear on the ground for only you, after that they disappear.

3. Skillcapes would temporarily boost your level in a skill to 136, just like the capes in RuneScape boost you to level 100.

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Re: Skillcapes?
« Reply #21 on: February 20, 2011, 02:15:49 pm »
Awesome...Thank you ryan.

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Re: Skillcapes?
« Reply #22 on: February 25, 2011, 02:09:04 pm »
Skillcapes have been added.
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