Well, unfortunately the launch of WorldScape Blitz has too be delayed from the original date of 6:00PM EST, Friday June 13th. This is mainly to the fact that the game is not yet 'playable'. What I mean by this is that if you were to login to the game as it is expected to be on that date, you would have no ways of getting around other then walking, there is absolutely no way to get items other then drops, and to get drops you have to kill monsters, but you have nothing to fight with. And, there is no way to obtain food to help you kill monsters.
I didn't want to disappoint the players of WorldScape with this, as even classic would be more enjoyable at this stage. And I don't think Blitz has earned the title "The greatest RuneScape Private Server. Ever." just yet.
But, I want to assure you that development on Blitz is going faster then ever, now that I have way more time to work on it. I only gave myself the first eight days of summer to prepare Blitz, and even with that I wasn't able to get it ready.

Well, now I would like to switch to a positive note. Blitz is
definitely not a failure. It is still far more advanced then any other server framework wise. It has been tested with over 200 players on one World, and is expected to be able to hold as many as the real RuneScape game worlds. 2,000 players. I spent so much time working on the very basics of a server, mainly the networking. I was also working on the new login server, but I also had to pause my work on that and use the old one because I didn't have enough time. Blitz's engine is very powerful, and when the game is ready I think it will be amazing.

Well, there you have it. The new launch date will be determined soon and posted here, and we will be working extremely hard to meet that date. I would also like to thank the staff who helped us get this far, and the beta testers who will be slowly watching Blitz become the greatest private server.
I will be keeping a to-do list for Blitz here, so everyone will know what exactly is going on with Blitz!